An object-oriented design of a finite element code: application to multibody systems analysis

2004 ◽  
Vol 35 (5) ◽  
pp. 273-287 ◽  
Author(s):  
V. Kromer ◽  
F. Dufossé ◽  
M. Gueury
2001 ◽  
Vol 32 (10-11) ◽  
pp. 759-767 ◽  
Author(s):  
B Patzák ◽  
Z Bittnar

1994 ◽  
Vol 37 (22) ◽  
pp. 3921-3937 ◽  
Author(s):  
Gordon W. Zeglinski ◽  
Ray P. S. Han ◽  
Peter Aitchison

10.14311/1678 ◽  
2012 ◽  
Vol 52 (6) ◽  
Author(s):  
Bořek Patzák

The aim of this paper is to describe the object-oriented design of the finite element based simulation code. The overall, object-oriented structure is described, and the role of the fundamental classes is discussed. The paper discusses the advanced parallel, adaptive, and multiphysics capabilities of the OOFEM code, and illustrates them on the basis of selected examples.


2020 ◽  
Vol 60 (1) ◽  
pp. 25-37
Author(s):  
Michal Bošanský ◽  
Bořek Patzák

The efficient codes can take an advantage of multiple threads and/or processing nodes to partition a work that can be processed concurrently. This can reduce the overall run-time or make the solution of a large problem feasible. This paper deals with evaluation of different parallelization strategies of assembly operations for global vectors and matrices, which are one of the critical operations in any finite element software. Different assembly strategies for systems with a shared memory model are proposed and evaluated, using Open Multi-Processing (OpenMP), Portable Operating System Interface (POSIX), and C++11 Threads. The considered strategies are based on simple synchronization directives, various block locking algorithms and, finally, on smart locking free processing based on a colouring algorithm. The different strategies were implemented in a free finite element code with object-oriented architecture OOFEM [1].


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