Shape from texture: Ideal observers and human psychophysics

1996 ◽  
pp. 287-322 ◽  
Author(s):  
A. Blake ◽  
H.H. Bülthoff ◽  
D. Sheinberg
1993 ◽  
Vol 33 (12) ◽  
pp. 1723-1737 ◽  
Author(s):  
Andrew Blake ◽  
Heinrich H. Bülthoff ◽  
David Sheinberg

2002 ◽  
Vol 357 (1420) ◽  
pp. 419-448 ◽  
Author(s):  
Wilson S. Geisler ◽  
Randy L. Diehl

In recent years, there has been much interest in characterizing statistical properties of natural stimuli in order to better understand the design of perceptual systems. A fruitful approach has been to compare the processing of natural stimuli in real perceptual systems with that of ideal observers derived within the framework of Bayesian statistical decision theory. While this form of optimization theory has provided a deeper understanding of the information contained in natural stimuli as well as of the computational principles employed in perceptual systems, it does not directly consider the process of natural selection, which is ultimately responsible for design. Here we propose a formal framework for analysing how the statistics of natural stimuli and the process of natural selection interact to determine the design of perceptual systems. The framework consists of two complementary components. The first is a maximum fitness ideal observer, a standard Bayesian ideal observer with a utility function appropriate for natural selection. The second component is a formal version of natural selection based upon Bayesian statistical decision theory. Maximum fitness ideal observers and Bayesian natural selection are demonstrated in several examples. We suggest that the Bayesian approach is appropriate not only for the study of perceptual systems but also for the study of many other systems in biology.


10.1167/6.5.1 ◽  
2006 ◽  
Vol 6 (5) ◽  
pp. 1 ◽  
Author(s):  
Rick Gurnsey ◽  
Frédéric J. A. M. Poirier ◽  
Patricia Bluett ◽  
Laurie Leibov

2019 ◽  
Author(s):  
Adrian E. Radillo ◽  
Alan Veliz-Cuba ◽  
Krešimir Josić ◽  
Zachary P. Kilpatrick

The aim of a number of psychophysics tasks is to uncover how mammals make decisions in a world that is in flux. Here we examine the characteristics of ideal and near–ideal observers in a task of this type. We ask when and how performance depends on task parameters and design, and, in turn, what observer performance tells us about their decision-making process. In the dynamic clicks task subjects hear two streams (left and right) of Poisson clicks with different rates. Subjects are rewarded when they correctly identify the side with the higher rate, as this side switches unpredictably. We show that a reduced set of task parameters defines regions in parameter space in which optimal, but not near-optimal observers, maintain constant response accuracy. We also show that for a range of task parameters an approximate normative model must be finely tuned to reach near-optimal performance, illustrating a potential way to distinguish between normative models and their approximations. In addition, we show that using the negative log-likelihood and the 0/1-loss functions to fit these types of models is not equivalent: the 0/1-loss leads to a bias in parameter recovery that increases with sensory noise. These findings suggest ways to tease apart models that are hard to distinguish when tuned exactly, and point to general pitfalls in experimental design, model fitting, and interpretation of the resulting data.


Author(s):  
Alan Bundy ◽  
Lincoln Wallen
Keyword(s):  

1993 ◽  
Vol 339 (1287) ◽  
pp. 53-65 ◽  

We demonstrate methods for estimating shape from texture, for textures which are neither isotropic nor homogeneous. Whereas earlier work assumed either isotropy or homogeneity, we make a more general assumption: the local tangent distribution of the surface texture is invariant with respect to position. We then present a taxonomy of texture types, and a set of methods that can be used to recover surface orientation for each texture type. We define two classes of methods for estimating shape from texture: invariance-seeking methods, and value-seeking methods. These definitions are used to account for the performance of new methods on different classes of texture. The approach outlined in this paper provides a general strategy for generating methods for obtaining shape from texture for known classes of texture.


2006 ◽  
Vol 67 (1) ◽  
pp. 71-91 ◽  
Author(s):  
Anthony Lobay ◽  
D. A. Forsyth
Keyword(s):  

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