Toward Spoken Human-Computer Tutorial Dialogues

2010 ◽  
Vol 25 (4) ◽  
pp. 289-323 ◽  
Author(s):  
Sidney D'Mello ◽  
Art Graesser ◽  
Brandon King
Keyword(s):  
1997 ◽  
Vol 24 (3) ◽  
pp. 216-217 ◽  
Author(s):  
Robert B. Graham

This article describes a computer tutorial that teaches the fundamentals of consequences and contingencies in operant teaming. The tutorial content is appropriate for courses in general psychology, learning, and behavioral programming. Applications to animal and human situations are emphasized. The software repeats questions until the student is able to provide the correct answer, but spaces its repetitions to maximize retention. It saves student records as a basis for assignment of course credit. Student reaction to this form of presentation was very favorable. Questionnaire data showed that the students perceived the tutor as more useful in preparing for a test than a text or study guide would have been.


1995 ◽  
Vol 72 (5) ◽  
pp. 399 ◽  
Author(s):  
Loretta A. Potillo ◽  
Katherine A. Kantardjieff
Keyword(s):  

2007 ◽  
Vol 21 (5) ◽  
Author(s):  
Jillian M. Scott ◽  
John R. Cotter ◽  
Christopher S. Cohan ◽  
John A Nyquist

2010 ◽  
Author(s):  
Natalie B. Steinhauser ◽  
Gwendolyn E. Campbell ◽  
Katherine M. Harrison ◽  
Leanne S. Taylor ◽  
Myroslava O. Dzikovska ◽  
...  

Author(s):  
Tracy D. Hutcheson ◽  
Richard F. Dillon ◽  
Chris M. Herdman ◽  
Jo Wood

Animation presented together with voice narration in a computer presented tutorial did not facilitate learning when compared with a text and static graphics tutorial. The tutorials were the same except for the addition of simple animations and voice narration. Although there were no statistically significant differences there was a difference of 5 percent correct on quiz questions in favor of the animation group. Beyond statistical significance, is this 5 percent increase good justification for animations in computer-based training? The questions of how, when, and if, we should use animations becomes more important when we consider the resources that go into creating animations vs. traditional graphics. This 5 percent difference may be important when we consider that this difference was realized under a 20 minute computer tutorial There has been a lot of focus on animation in software development and training over the last decade and this study raises more questions for further research about animation in training.


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