An individually rational, budget-balanced mechanism that implements in Nash equilibria the solution of the unicast service provisioning problem

Author(s):  
Ali Kakhbod ◽  
Demosthenis Teneketzis
2013 ◽  
Vol 6 (4) ◽  
pp. 429-442 ◽  
Author(s):  
Danilo Ardagna ◽  
Barbara Panicucci ◽  
Mauro Passacantando

2011 ◽  
pp. 65-87 ◽  
Author(s):  
A. Rubinstein

The article considers some aspects of the patronized goods theory with respect to efficient and inefficient equilibria. The author analyzes specific features of patronized goods as well as their connection with market failures, and conjectures that they are related to the emergence of Pareto-inefficient Nash equilibria. The key problem is the analysis of the opportunities for transforming inefficient Nash equilibrium into Pareto-optimal Nash equilibrium for patronized goods by modifying the institutional environment. The paper analyzes social motivation for institutional modernization and equilibrium conditions in the generalized Wicksell-Lindahl model for patronized goods. The author also considers some applications of patronized goods theory to social policy issues.


2020 ◽  
Vol 81 (11) ◽  
pp. 2108-2131
Author(s):  
V. I. Zhukovskiy ◽  
A. S. Gorbatov ◽  
K. N. Kudryavtsev

2021 ◽  
Vol 22 (2) ◽  
pp. 1-38
Author(s):  
Julian Gutierrez ◽  
Paul Harrenstein ◽  
Giuseppe Perelli ◽  
Michael Wooldridge

We define and investigate a novel notion of expressiveness for temporal logics that is based on game theoretic equilibria of multi-agent systems. We use iterated Boolean games as our abstract model of multi-agent systems [Gutierrez et al. 2013, 2015a]. In such a game, each agent  has a goal  , represented using (a fragment of) Linear Temporal Logic ( ) . The goal  captures agent  ’s preferences, in the sense that the models of  represent system behaviours that would satisfy  . Each player controls a subset of Boolean variables , and at each round in the game, player is at liberty to choose values for variables in any way that she sees fit. Play continues for an infinite sequence of rounds, and so as players act they collectively trace out a model for , which for every player will either satisfy or fail to satisfy their goal. Players are assumed to act strategically, taking into account the goals of other players, in an attempt to bring about computations satisfying their goal. In this setting, we apply the standard game-theoretic concept of (pure) Nash equilibria. The (possibly empty) set of Nash equilibria of an iterated Boolean game can be understood as inducing a set of computations, each computation representing one way the system could evolve if players chose strategies that together constitute a Nash equilibrium. Such a set of equilibrium computations expresses a temporal property—which may or may not be expressible within a particular fragment. The new notion of expressiveness that we formally define and investigate is then as follows: What temporal properties are characterised by the Nash equilibria of games in which agent goals are expressed in specific fragments of  ? We formally define and investigate this notion of expressiveness for a range of fragments. For example, a very natural question is the following: Suppose we have an iterated Boolean game in which every goal is represented using a particular fragment of : is it then always the case that the equilibria of the game can be characterised within ? We show that this is not true in general.


2018 ◽  
Vol 0 (0) ◽  
Author(s):  
Ujjwal ◽  
Jaisingh Thangaraj

Abstract In this paper, an algorithm for multipath connection provisioning in elastic optical network (EON) has been proposed. Initially, the algorithm prefers the single-path routing for service provisioning. But when single-path routing is not adequate to serve a dynamic connection, the algorithm switches to the connection request fragmentation. Its computation is based on the parameters such as capacity_constant and capacity_allowed to fragment the connection request on disjoint paths. Simulation results clearly state that the proposed algorithm performs well in service provisioning as compared to the traditional single-path routing algorithms and improves the average network throughput. Thereafter, we have investigated the limitation of Erlang B traffic model in EON for calculation of link blocking probability using routing and spectrum assignment (RSA) algorithm. It is verified by the following two ways: (i) effect on the blocking probability in case of constant load and (ii) effect of slot width on the blocking probability. Our simulation results indicate that in EON due to dynamic RSA, blocking probability is not constant in case of proportionate varying of call arrival and service rate giving constant load and blocking probability depends on the number of slots per link, but in Erlang B traffic model blocking probability is always constant in case of constant load and it considers wavelength per link instead of slots per link. This is attributed to the fact that Erlang B traffic model fails to calculate blocking probability accurately in EON. We have computed the carried traffic on 14 nodes, 21-link National Science Foundation Network (NSFNET) topology.


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