A GPU Implementation of Watercolor Painting Image Generation

Author(s):  
Jiamian Huang ◽  
Yasuaki Ito ◽  
Koji Nakano
2019 ◽  
Author(s):  
K Herdinai ◽  
S Urbán ◽  
Z Besenyi ◽  
L Pávics ◽  
N Zsótér ◽  
...  

2020 ◽  
pp. 1-5
Author(s):  
Usman Khan ◽  
Usman Khan ◽  
AmanUllah Yasin ◽  
Imran Shafi ◽  
Muhammad Abid

In this work GPU implementation of classic 3D visualization algorithms namely Marching Cubes and Raycasting has been carried for cervical vertebra using VTK libraries. A proposed framework has been introduced for efficient and duly calibrated 3D reconstruction using Dicom Affine transform and Python Mayavi framework to address the limitation of benchmark visualization techniques i.e. lack of calibration, surface reconstruction artifacts and latency.


2013 ◽  
Vol 45 (4) ◽  
pp. 438-445
Author(s):  
Qingbai ZHAO ◽  
Xiaofei ZHANG ◽  
Danni SUI ◽  
Zhijin ZHOU ◽  
Qicai CHEN ◽  
...  

2021 ◽  
Author(s):  
Meichen Liu ◽  
Kejun Wang ◽  
Ruihang Ji ◽  
Shuzhi Sam Ge ◽  
Jing Chen
Keyword(s):  

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