scholarly journals Wav2Letter++: A Fast Open-source Speech Recognition System

Author(s):  
Vineel Pratap ◽  
Awni Hannun ◽  
Qiantong Xu ◽  
Jeff Cai ◽  
Jacob Kahn ◽  
...  
2019 ◽  
Vol 5 (2) ◽  
pp. 682
Author(s):  
Sussi . . ◽  
Rendy Munadi . ◽  
Nurwulan Fitriyanti . ◽  
Indra Perdana Putra Sutejo

Perkembangan dunia industri game semakin semarak dengan munculnya teknologi jaringan dibidang Cloud Gaming. Platform Cloud Gaming yang sering digunakan dan sifatnya open source yaitu GamingAnywhere. Dengan menggunakan cloud gaming GamingAnywhere dan platform speech recognition system FreeePIE, client dapat memainkan game berspesifikasi tinggi pada perangkat miliknya yang berspesifikasi lebih rendah dengan sistem input menggunakan perintah suara. Pencinta game yang memiliki kerusakan motoris tangan masih bisa menikmati game dengan inputan suara. Penelitian akan Cloud Gaming yang ada masih terbatas, karena teknologi Cloud Gaming merupakan teknologi yang baru (2013). Penelitian ini ditujukan untuk memberikan informasi mengenai Quality of Service (QoS) dari GamingAnywhere. Dari hasil pengukuran, untuk meraih QoS yang optimal dalam menjalankan game dengan cloud gaming GamingAnywhere, dibutuhkan minimal bandwidth sebesar 3 Mbps. Bila bandwidth yang diberikan kurang dari 3 Mbps, sistem akan mengalami delay yang massif bernilai ± 0.5 detik pada game NEVERBALL dan bernilai ± 1.9 detik pada game 7 Days to Die dan packet loss yang dihasilkan pun akan sangat tinggi.


2009 ◽  
Author(s):  
David Rybach ◽  
Christian Gollan ◽  
Georg Heigold ◽  
Björn Hoffmeister ◽  
Jonas Lööf ◽  
...  

Author(s):  
Lery Sakti Ramba

The purpose of this research is to design home automation system that can be controlled using voice commands. This research was conducted by studying other research related to the topics in this research, discussing with competent parties, designing systems, testing systems, and conducting analyzes based on tests that have been done. In this research voice recognition system was designed using Deep Learning Convolutional Neural Networks (DL-CNN). The CNN model that has been designed will then be trained to recognize several kinds of voice commands. The result of this research is a speech recognition system that can be used to control several electronic devices connected to the system. The speech recognition system in this research has a 100% success rate in room conditions with background intensity of 24dB (silent), 67.67% in room conditions with 42dB background noise intensity, and only 51.67% in room conditions with background intensity noise 52dB (noisy). The percentage of the success of the speech recognition system in this research is strongly influenced by the intensity of background noise in a room. Therefore, to obtain optimal results, the speech recognition system in this research is more suitable for use in rooms with low intensity background noise.


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