scholarly journals Material Editing Using a Physically Based Rendering Network

Author(s):  
Guilin Liu ◽  
Duygu Ceylan ◽  
Ersin Yumer ◽  
Jimei Yang ◽  
Jyh-Ming Lien
Author(s):  
Carlos Gonzalez-Morcillo ◽  
Gerhard Weiss ◽  
Luis Jimenez ◽  
David Vallejo ◽  
Javier Albusac

2015 ◽  
Vol 82 (5) ◽  
Author(s):  
Max-Gerd Retzlaff ◽  
Josua Stabenow ◽  
Jürgen Beyerer ◽  
Carsten Dachsbacher

AbstractWhen designing or improving systems for automated optical inspection (AOI), systematic evaluation is an important but costly necessity to achieve and ensure high quality. Computer graphics methods can be used to quickly create large virtual sets of samples of test objects and to simulate image acquisition setups. We use procedural modeling techniques to generate virtual objects with varying appearance and properties, mimicking real objects and sample sets. Physical simulation of rigid bodies is deployed to simulate the placement of virtual objects, and using physically-based rendering techniques we create synthetic images. These are used as input to an AOI system instead of physically acquired images. This enables the development, optimization, and evaluation of the image processing and classification steps of an AOI system independently of a physical realization. We demonstrate this approach for shards of glass, as sorting glass is one challenging practical application for AOI.


2018 ◽  
Vol 57 (28) ◽  
pp. 8303 ◽  
Author(s):  
Yanze Gao ◽  
Xin Wang ◽  
Yanyan Li ◽  
Lang Zhou ◽  
Qingfeng Shi ◽  
...  

Author(s):  
Peter Shirley ◽  
R. Keith Morley ◽  
Peter-Pike Sloan ◽  
Chris Wyman

Sign in / Sign up

Export Citation Format

Share Document