An Efficiency Collision Detection Algorithm for Rigid Objects

Author(s):  
Yu Feng ◽  
Yongbo Yang ◽  
Zhendong Xu ◽  
Yanchun Liu
2006 ◽  
Vol 7 (7) ◽  
pp. 1225-1232 ◽  
Author(s):  
Nida Saenghaengtham ◽  
Pizzanu Kanongchaiyos

1999 ◽  
Author(s):  
ZhuLiang Cai ◽  
John Dill ◽  
Shahram Payandeh

Abstract 3D collision detection and modeling techniques can be used in the development of haptic rendering schemes which can be used, for example, in surgical training, virtual assembly, or games. Based on a fast collision detection algorithm (RAPID) and 3D object representation, a practical haptic rendering system has been developed. A sub-system determines detailed collision information. Simulation results are presented to demonstrate the practicality of our results.


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