An Efficiency Collision Detection Algorithm for Rigid Objects

Author(s):  
Yu Feng ◽  
Yongbo Yang ◽  
Zhendong Xu ◽  
Yanchun Liu

2009 ◽  
Vol 6 (1) ◽  
pp. 43-54 ◽  
Author(s):  
Harish Pungotra ◽  
George K. Knopf ◽  
Roberto Canas


2006 ◽  
Vol 7 (7) ◽  
pp. 1225-1232 ◽  
Author(s):  
Nida Saenghaengtham ◽  
Pizzanu Kanongchaiyos


2003 ◽  
Vol 14 (4) ◽  
pp. 169-181 ◽  
Author(s):  
Zhaowei Fan ◽  
Huagen Wan ◽  
Shuming Gao


1999 ◽  
Author(s):  
ZhuLiang Cai ◽  
John Dill ◽  
Shahram Payandeh

Abstract 3D collision detection and modeling techniques can be used in the development of haptic rendering schemes which can be used, for example, in surgical training, virtual assembly, or games. Based on a fast collision detection algorithm (RAPID) and 3D object representation, a practical haptic rendering system has been developed. A sub-system determines detailed collision information. Simulation results are presented to demonstrate the practicality of our results.







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