Sports Analytics for Football League Table and Player Performance Prediction

Author(s):  
Victor Chazan Pantzalis ◽  
Christos Tjortjis
2021 ◽  
Vol 0 (0) ◽  
Author(s):  
R. Paul Sabin

Abstract Calculating the value of football player’s on-field performance has been limited to scouting methods while data-driven methods are mostly limited to quarterbacks. A popular method to calculate player value in other sports are Adjusted Plus–Minus (APM) and Regularized Adjusted Plus–Minus (RAPM) models. These models have been used in other sports, most notably basketball (Rosenbaum, D. T. 2004. Measuring How NBA Players Help Their Teams Win. http://www.82games.com/comm30.htm#_ftn1; Kubatko, J., D. Oliver, K. Pelton, and D. T. Rosenbaum. 2007. “A Starting Point for Analyzing Basketball Statistics.” Journal of Quantitative Analysis in Sports 3 (3); Winston, W. 2009. Player and Lineup Analysis in the NBA. Cambridge, Massachusetts; Sill, J. 2010. “Improved NBA Adjusted +/− Using Regularization and Out-Of-Sample Testing.” In Proceedings of the 2010 MIT Sloan Sports Analytics Conference) to estimate each player’s value by accounting for those in the game at the same time. Football is less amenable to APM models due to its few scoring events, few lineup changes, restrictive positioning, and small quantity of games relative to the number of teams. More recent methods have found ways to incorporate plus–minus models in other sports such as Hockey (Macdonald, B. 2011. “A Regression-Based Adjusted Plus-Minus Statistic for NHL players.” Journal of Quantitative Analysis in Sports 7 (3)) and Soccer (Schultze, S. R., and C.-M. Wellbrock. 2018. “A Weighted Plus/Minus Metric for Individual Soccer Player Performance.” Journal of Sports Analytics 4 (2): 121–31 and Matano, F., L. F. Richardson, T. Pospisil, C. Eubanks, and J. Qin (2018). Augmenting Adjusted Plus-Minus in Soccer with Fifa Ratings. arXiv preprint arXiv:1810.08032). These models are useful in coming up with results-oriented estimation of each player’s value. In American football, many positions such as offensive lineman have no recorded statistics which hinders the ability to estimate a player’s value. I provide a fully hierarchical Bayesian plus–minus (HBPM) model framework that extends RAPM to include position-specific penalization that solves many of the shortcomings of APM and RAPM models in American football. Cross-validated results show the HBPM to be more predictive out of sample than RAPM or APM models. Results for the HBPM models are provided for both Collegiate and NFL football players as well as deeper insights into positional value and position-specific age curves.


Author(s):  
Benjamin S. Baumer ◽  
Shane T. Jensen ◽  
Gregory J. Matthews

AbstractWithin sports analytics, there is substantial interest in comprehensive statistics intended to capture overall player performance. In baseball, one such measure is wins above replacement (WAR), which aggregates the contributions of a player in each facet of the game: hitting, pitching, baserunning, and fielding. However, current versions of WAR depend upon proprietary data, ad hoc methodology, and opaque calculations. We propose a competitive aggregate measure,


2021 ◽  
Vol 11 (7) ◽  
pp. 54-67 ◽  
Author(s):  
Bin Li ◽  
Xinyang Xu

Basketball is among the most popular sports in the world, and its related industries have also produced huge economic benefits. In recent years, the application of artificial intelligence (AI) technology in basketball has attracted a large amount of attention. We conducted a comprehensive review of the application research of AI in basketball through literature retrieval. Current research focuses on the AI analysis of basketball team and player performance, prediction of competition results, analysis and prediction of shooting, AI coaching system, intelligent training machine and arena, and sports injury prevention. Most studies have shown that AI technology can improve the training level of basketball players, help coaches formulate suitable game strategies, prevent sports injuries, and improve the enjoyment of games. At the same time, it is also found that the number and level of published papers are relatively limited. We believe that the application of AI in basketball is still in its infancy. We call on relevant industries to increase their research investment in this area, and promote the improvement of the level of basketball, making the game increasingly exciting as its worldwide popularity continues to increase.


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