scholarly journals HD-RACE: Spray-based Local Tone Mapping Operator

Author(s):  
Karlo Koscevic ◽  
Vedran Stipetic ◽  
Edoardo Provenzi ◽  
Nikola Banic ◽  
Marko Subasic ◽  
...  
Author(s):  
Erik Bonner ◽  
Jan Berssenbruegge

Virtual Prototyping of automotive headlights requires a realistic illumination model, capable of rendering scenes of high contrast in fine detail. Due to the high dynamic range nature of headlight beam pattern data, which is projected onto the virtual road, high dynamic range illumination models are required. These are used as the basis for illumination in simulations for automotive headlight Virtual Prototyping. Since high dynamic range illumination models operate on brightness ranges commensurate with the real world, a post-processing operation, known as tone mapping, is required to map each frame into the device-specific range of the display hardware. Algorithms for tone mapping, called tone mapping operators, can be classified as global or local. Global operators are efficient to compute at the expense of scene quality. Local operators preserve scene detail, but, due to their additional computational complexity, are rarely used with interactive applications. Local tone mapping methods produce more usable visualization results for engineering tasks. This paper proposes a local tone mapping method suitable for use with interactive applications. To develop a suitable tone mapping operator, a state of the art local tone mapping method was accelerated using modern, work-efficient GPU algorithms. Optimal performance, both in terms of memory and speed, was achieved by means of General-Purpose GPU programming with CUDA. A prototypic implementation has shown that the method works well with high dynamic range OpenGL applications. In the near future, the tone mapper will be integrated into the virtual night driving simulator at our institute.


2007 ◽  
Vol 2 (4) ◽  
pp. 293-308 ◽  
Author(s):  
Firas Hassan ◽  
Joan E. Carletta

Author(s):  
A. Artusi ◽  
A. O. Akyuz ◽  
B. Roch ◽  
D. Michael ◽  
Y. Chrysanthou ◽  
...  

2018 ◽  
Vol 69 (4) ◽  
pp. 261-269
Author(s):  
Dragomir El Mezeni ◽  
Lazar Saranovac

Abstract High dynamic range (HDR) imaging has gained great popularity over the past twenty years. Tone mapping operator (TMO) is the key component that enables reproduction of HDR images on the standard low dynamic range (LDR) display devices. When it comes to the HDR video, design of the TMO becomes especially challenging since temporal control of TMO parameters is needed in order to avoid possible artifacts. Since temporal and spatial contrast cannot be met simultaneously, existing solutions are usually designed to optimize one of these two requirements. We present novel local tone mapping operator that preserves details and simultaneously provides good local and global contrast of processed images. Tunable temporal control enables trade-off between spatial and temporal contrast of a tone mapped video. Flexible control presented in this paper ensures that both requirements can be met with a single operator just by using different tuning of the control block.When compared to the state-of-the-art TMOs, proposed solution exhibits better results regarding overall image quality.


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