A 1.43 GHz per data I/O 16 Mb DDR low-power embedded DRAM macro for a 3D graphics engine

Author(s):  
K. Hardee ◽  
O.F. Jones ◽  
M. Parris ◽  
D. Butler ◽  
L. Aldrich ◽  
...  
2019 ◽  
Vol 252 ◽  
pp. 03007
Author(s):  
Jakub Smołka ◽  
Kamil Miszta ◽  
Maria Skublewska-Paszkowska ◽  
Edyta Łukasik

Frequently the quality of a path returned by a pathfinding algorithm is more important than the performance of that algorithm. This paper presents a new algorithm, based on A*, which is better suited for use in 3D game engines. The modification was evaluated by a series of comparative tests. The standard A* algorithm was used as a benchmark in the comparisons. The changes in the algorithm consist in using a different heuristic, adding vertex penalties, and post-processing of the path. A custom-built 3D graphics engine was used as the test environment. The paths generated by the new algorithm are a more natural choice for humans than the ones selected by the standard A* algorithm.


2005 ◽  
Vol 43 (12) ◽  
pp. 90-99 ◽  
Author(s):  
Ju-Ho Sohn ◽  
Yong-Ha Park ◽  
Chi-Weon Yoon ◽  
R. Woo ◽  
Se-Jeong Park ◽  
...  

Author(s):  
Jeong-Ho Woo ◽  
Ju-Ho Sohn ◽  
Hyejung Kim ◽  
Jongcheol Jeong ◽  
Euljoo Jeong ◽  
...  

2009 ◽  
Vol 29 (5) ◽  
pp. 82-90 ◽  
Author(s):  
Jeong-Ho Woo ◽  
Ju-Ho Sohn ◽  
Hyejung Kim ◽  
Hoi-Jun Yoo
Keyword(s):  

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