In-Air Handwriting by Passive Gesture Tracking Using Commodity WiFi

2020 ◽  
Vol 24 (11) ◽  
pp. 2652-2656 ◽  
Author(s):  
Zijun Han ◽  
Zhaoming Lu ◽  
Xiangming Wen ◽  
Jingbo Zhao ◽  
Lingchao Guo ◽  
...  
Keyword(s):  
2012 ◽  
Vol 21 (1) ◽  
pp. 11-16 ◽  
Author(s):  
Susan Fager ◽  
Tom Jakobs ◽  
David Beukelman ◽  
Tricia Ternus ◽  
Haylee Schley

Abstract This article summarizes the design and evaluation of a new augmentative and alternative communication (AAC) interface strategy for people with complex communication needs and severe physical limitations. This strategy combines typing, gesture recognition, and word prediction to input text into AAC software using touchscreen or head movement tracking access methods. Eight individuals with movement limitations due to spinal cord injury, amyotrophic lateral sclerosis, polio, and Guillain Barre syndrome participated in the evaluation of the prototype technology using a head-tracking device. Fourteen typical individuals participated in the evaluation of the prototype using a touchscreen.


2014 ◽  
Vol 2014 ◽  
pp. 1-12 ◽  
Author(s):  
Hong-Min Zhu ◽  
Chi-Man Pun

We propose an adaptive and robust superpixel based hand gesture tracking system, in which hand gestures drawn in free air are recognized from their motion trajectories. First we employed the motion detection of superpixels and unsupervised image segmentation to detect the moving target hand using the first few frames of the input video sequence. Then the hand appearance model is constructed from its surrounding superpixels. By incorporating the failure recovery and template matching in the tracking process, the target hand is tracked by an adaptive superpixel based tracking algorithm, where the problem of hand deformation, view-dependent appearance invariance, fast motion, and background confusion can be well handled to extract the correct hand motion trajectory. Finally, the hand gesture is recognized by the extracted motion trajectory with a trained SVM classifier. Experimental results show that our proposed system can achieve better performance compared to the existing state-of-the-art methods with the recognition accuracy 99.17% for easy set and 98.57 for hard set.


2014 ◽  
Vol 14 (4) ◽  
pp. 1160-1170 ◽  
Author(s):  
Shengli Zhou ◽  
Fei Fei ◽  
Guanglie Zhang ◽  
John D. Mai ◽  
Yunhui Liu ◽  
...  

2018 ◽  
Vol 33 (1) ◽  
pp. 92-98
Author(s):  
王 民 WANG Min ◽  
石新源 SHI Xin-yuan ◽  
王稚慧 WANG Zhi-hui ◽  
李泽洋 LI Ze-yang

Complexity ◽  
2018 ◽  
Vol 2018 ◽  
pp. 1-11 ◽  
Author(s):  
Lei Yu ◽  
Junyi Hou

Large-screen human-computer interaction technology is reflected in all aspects of daily life. The dynamic gesture tracking algorithm commonly used in recent large-screen interactive technologies demonstrates compelling results but suffers from accuracy and real-time problems. This paper systematically addresses these issues by a switching federated filter method that combines particle filtering and Mean Shifting algorithms based on a 3D sensor. Compared with several algorithms, the results show that the one-hand and two-hand large-screen gesture tracking based on the switched federated filtering algorithm work well, and there is no tracking failure and loss of target. Therefore, the switching federated tracking positioning algorithm can be well applied to the design of human-computer interaction system and provide new ideas for future human-computer interaction.


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