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Author(s):  
Arunkumar Subramaniam ◽  
Nurru Anida Ibrahim ◽  
Siti Norbakyah Jabar ◽  
Salisa Abdul Rahman

<span>Driving cycle is commonly known as a series of speed-time profile. Research on this discipline aids vehicle manufacturing industries in vehicle manufacturing, environmentalists to study on environment quality and profile in accordance to vehicle emissions besides traffic engineers to further investigate the behavior of drivers and the conditions of roads in a certain area or cluster. This also assists automotive industries to innovate energy efficient vehicles which reduce vehicle emissions and energy wastages which lead to air pollution in which a major threat for human health according to Goal 3 of united nations (UN) sustainable development goals (SDG). To construct an accurate driving cycle, data based on real-world driving behavior is crucial and as the world is advancing in technology, the usage of internet of things (IoT) plays an important role in innovatietcons. IoT is an idea of computing every day physical object and information into computers, devices and software. These devices work by using sensors that transmit data to a computer or software allowing them to perform important tasks as needed. In this research, an idea of data collecting device, driving cycle tracking device (DC-TRAD) is constructed with implementation of IoT in which the collected data will be saved into my structured query language (MySQL) database instantly for data storing.</span>


Author(s):  
Mária Babicsné-Horváth ◽  
Károly Hercegfi

Eye-tracking based usability testing and User Experience (UX) research are widespread in the development processes of various types of software; however, there exist specific difficulties during usability tests of three-dimensional (3D) software. Analysing the screen records with gaze plots, heatmaps of fixations, and statistics of Areas of Interests (AOI), methodological problems occur when the participant wants to rotate, zoom, or move the 3D space. The data gained regarded the menu bar is mainly interpretable; however, the data regarded the 3D environment is hardly so, or not at all. Our research tested four software applications with the aforementioned problem in mind: ViveLab and Jack Digital Human Modelling (DHM) and ArchiCAD and CATIA Computer Aided Design (CAD) software. Our original goal was twofold. Firstly, with these usability tests, we aimed to identify issues in the software. Secondly, we tested the utility of a new methodology which was included in the tests. This paper summarizes the results on the methodology based on individual experiments with different software applications. One of the main ideas behind the methodology adopted is to tell the participants (during certain subtasks of the tests) not to move the 3D space while they perform the given tasks at a certain point in the usability test. During the experiments, we applied a Tobii eye-tracking device, and after the task completion, each participant was interviewed. Based on these experiences, the methodology appears to be both useful and applicable, and its visualisation techniques for one or more participants are interpretable.


Author(s):  
Justin Tonra ◽  
David Kelly

Eververse was a yearlong conceptual poetry project which used a poet’s biometric data as the basis for generating verse. This article describes the project’s conceptual contributions to the field of electronic literature and its technical development. Eververse operated by collecting biometric data from the poet with a commercial fitness tracking device; this data was sent to a custom-built poetry generator which deployed a number of processes from the domains of Natural Language Generation and Sentiment Analysis to generate poetry; the form and content of this poetry was designed to vary according to specific changes in the biometric data, resulting in a poetry that conspicuously correlated with the poet’s daily activities; this poetry was published in real-time on the project website and the full poem and associated data have now been archived. In addition to providing details on the technical implementation of Eververse, this article includes discussion that situates the work within the tradition of electronic literature and analyses its unique inscription of biometric data. The article examines that feature in the contemporary context of the quantified self, but also in its engagement with historic poetic theories of composition, creativity, and the textualisation of the body.


Neurology ◽  
2021 ◽  
Vol 98 (1 Supplement 1) ◽  
pp. S6.2-S7
Author(s):  
Divya Jain ◽  
Kristy Arbogast ◽  
Catherine McDonald ◽  
Olivia Podolak ◽  
Susan Margulies ◽  
...  

ObjectiveTo explore the utility of an eye-tracking assessment in distinguishing binocular alignment, saccadic movement, and pupillary dynamics among uninjured adolescents, acute cases (= 28 days since concussion), and persistent cases (>28 days since concussion).BackgroundVisual and autonomic system disturbances are common sequelae of concussion. Quantification of visual and autonomic dysfunction via an eye tracking device could provide an objective method of acute diagnosis and subacute identification of ongoing injury.Design/MethodsWe compared 347 eye tracking metrics, derived from a 220 seconds eye-tracking assessment, among 132 uninjured adolescents (mean age: 15.3, 56.2% female), 110 acute cases (mean days since injury: 12.5, mean age: 15.4, 46.4% female), and 95 persistent cases (mean days since injury: 53.6, mean age: 15.4, 70.2% female) using Kruskal-Wallis tests with Bonferroni corrections to account for multiple comparisons.ResultsNine eye-tracking metrics were significantly associated with injury status. One measure of binocular alignment (acute v. control: p = 0.003, persistent v. control: p = 0.001) and one measure of saccadic movement (acute v. persistent: p = 0.03, acute v. control: p = 0.03, persistent v. control: p < 0.001) were worse in cases. Cases had larger left and right mean and median pupil size than uninjured adolescents (acute v. control, p < 0.001; persistent v. control, p < 0.001). Cases had greater differences in mean (acute v. control: p < 0.001, persistent v. control: p < 0.001), median (acute v. control, p < 0.001, persistent v. control, p = 0.003), and variance of (acute v. control: p < 0.001, persistent v. control: p < 0.001) left and right pupil size. Eight of these metrics distinguished female cases from uninjured adolescents, but similar differences were not observed in male participants.ConclusionsObjective eye tracking technology can identify vision and pupillary disturbances after concussion. These metrics could be integrated into clinical practice to monitor recovery in a heterogeneous adolescent concussion population and may identify sex-specific differences in autonomic dysfunction.


Author(s):  
K. İleri ◽  
A. Duru ◽  
İ. R. Karaş

Abstract. Alzheimer’s is a degenerative disease meaning that it gets worse with time. Memory loss, speaking problems, wandering, and getting lost are some of the signs of the disease. The risk of wandering results in high demand for extensive monitoring solutions for the patients suffering from the disease. Tracking solutions are crucial, especially for family members and caregivers, so researchers develop new wearable tracking devices to overcome missing patients. GPS technology can provide location data with high accuracy, but it is not sufficient to use only by itself. Thus, a more extensive solution should be provided. In this paper, a mobile wearable tracking device that can provide data to the mobile application through internet has been developed for patient tracking purposes.


Author(s):  
Stefan Saadiq ◽  
Roy Valenzuela ◽  
Jing Wang ◽  
Zenong Yin ◽  
Deborah Parra-Medina ◽  
...  

In the United States, the Latinx population has the highest prevalence of physical inactivity compared with other ethnicities. Research shows that work-based physical activity interventions have been widely implemented in the non-Latinx population and effectively increase physical activity in the non-Latinx population. In an effort to improve physical activity and reduce obesity among the Latinx population, we conducted 10,000 Steps for 100 Days, an employer-based walking challenge campaign, to increase walking engagement among Latinx employees located in El Paso, Texas. Participants reported their number of steps using a pedometer or smartphone. Step counts were collected at baseline, 2 weeks post challenge, and 6 months post challenge. Screenshots of the tracking device were uploaded to an online tracker. Regression analysis was conducted to identify covariates associated with baseline and 2-week and 6-month average daily steps. Generalized estimating equations (GEE) were performed to predict steps over time by demographic characteristics. Participation in the 10,000 Steps for 100 Days walking challenge was associated with a sustained increase in average daily steps. Participants with less than 7000 steps per day demonstrated the greatest increase in average daily steps (921 steps at 2 weeks; 1002.4 steps at 6 months). Demographic characteristics were not significant predictors of average steps, except that married participants had higher average steps. Participants with 10,000 or more daily steps had a 51% (p = 0.031) higher chance of having a professional occupation than a non-professional one compared to those with 7000 or fewer daily steps. We provided initial evidence that the walking challenge is an effective approach for improving physical activity in the Latinx population.


Author(s):  
Cristian Talens-Estarelles ◽  
José Juan Esteve-Taboada ◽  
Vicent Sanchis-Jurado ◽  
Álvaro M Pons ◽  
Santiago García-Lázaro

Abstract Purpose This study aimed to assess the differences in blinking kinematics while reading on different digital displays and a control condition. Methods Thirty-two young healthy individuals were included in this prospective clinical study. The blinks of subjects were recorded for 150 s while reading on a laptop computer, tablet, e-reader, and smartphone and a control condition. Blinks were recorded using an eye-tracking device and were analyzed by means of image analysis to obtain a non-invasive detailed description of the blink movement. Results Blink rate decreased when reading on all displays compared to the control (p < 0.0005), although no differences were obtained amongst displays (p > 0.05). The percentage of incomplete blinks was higher with the computer compared to the control (p = 0.043), and lower with the smartphone compared to the rest of the conditions (p ≤ 0.015). Blink amplitude was smaller when reading from handheld devices compared to the control (p < 0.0005) and the computer (p ≤ 0.048). Closing and opening blink durations remained unvaried amongst conditions (p > 0.05), while opening and closing speeds were greater for the control and the computer compared to the handheld displays (p < 0.0005). Finally, contact and total blink durations were shorter during computer reading compared to the control (p = 0.004 and p = 0.017, respectively). Conclusion Blinking kinematics vary considerably amongst displays and with respect to baseline, with these differences being probably attributed to differences in the way the displays are set up and the cognitive demand of the task.


Author(s):  
Shigeo Takahashi ◽  
Akane Uchita ◽  
Kazuho Watanabe ◽  
Masatoshi Arikawa

AbstractRecent advances in digital signage technology have improved the ability to visually select specific items within a group. Although this is due to the ability to dynamically update the display of items, the corresponding layout schemes remain a subject of research. This paper explores the sophisticated layout of items by respecting the underlying context of searching for favorite items. Our study begins by formulating the static placement of items as an optimization problem that incorporates aesthetic layout criteria as constraints. This is further extended to accommodate the dynamic placement of items for more proactive visual exploration based on the ongoing search context. Our animated layout is driven by analyzing the distribution of eye gaze through an eye-tracking device, by which we infer how the most attractive items lead to the finally wanted ones. We create a planar layout of items as a context map to establish association rules to dynamically replace existing items with new ones. For this purpose, we extract the set of important topics from a set of annotated texts associated with the items using matrix factorization. We also conduct user studies to evaluate the validity of the design criteria incorporated into both static and dynamic placement of items. After discussing the pros and cons of the proposed approach and possible themes for future research, we conclude this paper.


2021 ◽  
Vol 4 (1) ◽  
Author(s):  
Erik Verreycken ◽  
Ralph Simon ◽  
Brandt Quirk-Royal ◽  
Walter Daems ◽  
Jesse Barber ◽  
...  

AbstractMicrophone arrays are an essential tool in the field of bioacoustics as they provide a non-intrusive way to study animal vocalizations and monitor their movement and behavior. Microphone arrays can be used for passive localization and tracking of sound sources while analyzing beamforming or spatial filtering of the emitted sound. Studying free roaming animals usually requires setting up equipment over large areas and attaching a tracking device to the animal which may alter their behavior. However, monitoring vocalizing animals through arrays of microphones, spatially distributed over their habitat has the advantage that unrestricted/unmanipulated animals can be observed. Important insights have been achieved through the use of microphone arrays, such as the convergent acoustic field of view in echolocating bats or context-dependent functions of avian duets. Here we show the development and application of large flexible microphone arrays that can be used to localize and track any vocalizing animal and study their bio-acoustic behavior. In a first experiment with hunting pallid bats the acoustic data acquired from a dense array with 64 microphones revealed details of the bats’ echolocation beam in previously unseen resolution. We also demonstrate the flexibility of the proposed microphone array system in a second experiment, where we used a different array architecture allowing to simultaneously localize several species of vocalizing songbirds in a radius of 75 m. Our technology makes it possible to do longer measurement campaigns over larger areas studying changing habitats and providing new insights for habitat conservation. The flexible nature of the technology also makes it possible to create dense microphone arrays that can enhance our understanding in various fields of bioacoustics and can help to tackle the analytics of complex behaviors of vocalizing animals.


PLoS ONE ◽  
2021 ◽  
Vol 16 (11) ◽  
pp. e0259410
Author(s):  
Hirofumi Shinoda ◽  
Tsuyoshi Yamamoto ◽  
Kyoko Imai-Matsumura

As teachers are responsible for responding instantaneously to students’ statements and actions, the progress of the class, and their teaching purpose, they need to be able to engage in responsive teaching. Teachers obtain information about students’ learning by observing them in the classroom, and subsequently make instructional decisions based on this information. Teachers need to be sensitive to student behaviors and respond accordingly, because there are students who follow the teacher’s instructions and those who do not in every classroom. Skilled teachers may distribute their gaze over the entire class and discover off-task behaviors. So how does a teacher’s visual processing and noticing ability develop? It is important to clarify this process for both experienced teachers and student teachers. Therefore, the purpose of this study was to investigate whether there is a difference in visual processing and the ability to notice off-task behaviors in class between teachers and student teachers through gaze analysis. Using an eye tracking device, 76 teachers and 147 student teachers were asked to watch a video, and gaze measurements were collected. In the video, students exhibiting off-task behaviors in class were prompted by their classroom teacher to participate in the lesson. After the video, the participants were asked if they could identify the students who had displayed off-task behaviors and whom the teachers had warned. The results showed that teachers gazed at students engaging in off-task behaviors in class more often and noticed them at a higher rate than student teachers did. These results may be attributed to differences in the experiences of visual processing of relevant information in the classroom between teachers and student teachers. Thus, the findings on teachers’ visual processing by direct measurement of gaze will be able to contribute to teachers’ development.


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