Musical Composition by Interactive Evolutionary Computation and Latent Space Modeling

Author(s):  
Naotake Masuda ◽  
Hitoshi Iba
Entropy ◽  
2020 ◽  
Vol 23 (1) ◽  
pp. 11
Author(s):  
Carlos Tejeda-Ocampo ◽  
Armando López-Cuevas ◽  
Hugo Terashima-Marin

Deep interactive evolution (DeepIE) combines the capacity of interactive evolutionary computation (IEC) to capture a user’s preference with the domain-specific robustness of a trained generative adversarial network (GAN) generator, allowing the user to control the GAN output through evolutionary exploration of the latent space. However, the traditional GAN latent space presents feature entanglement, which limits the practicability of possible applications of DeepIE. In this paper, we implement DeepIE within a style-based generator from a StyleGAN model trained on the WikiArt dataset and propose StyleIE, a variation of DeepIE that takes advantage of the secondary disentangled latent space in the style-based generator. We performed two AB/BA crossover user tests that compared the performance of DeepIE against StyleIE for art generation. Self-rated evaluations of the performance were collected through a questionnaire. Findings from the tests suggest that StyleIE and DeepIE perform equally in tasks with open-ended goals with relaxed constraints, but StyleIE performs better in close-ended and more constrained tasks.


2011 ◽  
Vol 204-210 ◽  
pp. 245-250
Author(s):  
Guo Sheng Hao ◽  
Xiang Jun Zhao ◽  
Yong Qing Huang

user in interactive evolutionary computation (IEC) has the characteristic of fuzzy cognition. Based on this, a method to learn users’ fuzzy cognition knowledge is given. The method includes the fuzzy expression of the basic elements of IEC such as search space, population, gene sense unit and so on. Then a method to increase the performance of IEC based on the knowledge of users’ fuzzy cognition is given. The above results enrich the researches of IEC users' cognition.


Sign in / Sign up

Export Citation Format

Share Document