scholarly journals Adaptive Asymptotic Bayesian Equalization Using a Signal Space Partitioning Technique

2004 ◽  
Vol 52 (5) ◽  
pp. 1376-1386 ◽  
Author(s):  
R.-J. Chen ◽  
W.-R. Wu
Author(s):  
M. A. Ganter ◽  
B. P. Isarankura

Abstract A technique termed space partitioning is employed which dramatically reduces the computation time required to detect dynamic collision during computer simulation. The simulated environment is composed of two nonconvex polyhedra traversing two general six degree of freedom trajectories. This space partitioning technique reduces collision detection time by subdividing the space containing a given object into a set of linear partitions. Using these partitions, all testing can be confined to the local region of overlap between the two objects. Further, all entities contained in the partitions inside the region of overlap are ordered based on their respective minimums and maximums to further reduce testing. Experimental results indicate a worst-case collision detection time for two one thousand faced objects is approximately three seconds per trajectory step.


Author(s):  
F. Çetin ◽  
M. O. Kulekci

Abstract. This paper presents a study that compares the three space partitioning and spatial indexing techniques, KD Tree, Quad KD Tree, and PR Tree. KD Tree is a data structure proposed by Bentley (Bentley and Friedman, 1979) that aims to cluster objects according to their spatial location. Quad KD Tree is a data structure proposed by Berezcky (Bereczky et al., 2014) that aims to partition objects using heuristic methods. Unlike Bereczky’s partitioning technique, a new partitioning technique is presented based on dividing objects according to space-driven, in the context of this study. PR Tree is a data structure proposed by Arge (Arge et al., 2008) that is an asymptotically optimal R-Tree variant, enables data-driven segmentation. This study mainly aimed to search and render big spatial data in real-time safety-critical avionics navigation map application. Such a real-time system needs to efficiently reach the required records inside a specific boundary. Performing range query during the runtime (such as finding the closest neighbors) is extremely important in performance. The most crucial purpose of these data structures is to reduce the number of comparisons to solve the range searching problem. With this study, the algorithms’ data structures are created and indexed, and worst-case analyses are made to cover the whole area to measure the range search performance. Also, these techniques’ performance is benchmarked according to elapsed time and memory usage. As a result of these experimental studies, Quad KD Tree outperformed in range search analysis over the other techniques, especially when the data set is massive and consists of different geometry types.


Author(s):  
Piyush K. Bhunre ◽  
C. A. Murthy ◽  
Arijit Bishnu ◽  
Bhargab B. Bhattacharya ◽  
Malay K. Kundu

Author(s):  
Yongxiang Yu ◽  
Minghua Wu ◽  
Ji Zhou

Abstract This paper presents an octree algorithm for collision and interference detection using space partitioning technique. The technique greatly reduces the computation time consumed in dynamic collision detection during simulation progress. The simulated objects are represented in hierarchically decomposed octrees. Under this technique, the checking space can be partitioned according to the geometric dependence of two octrees, so that the relations (overlap or separate) among the nodes in the octrees can be determined directly. Since heuristic calculation is excluded from the algorithm, the time consumption for collision detection is greatly reduced.


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