Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming

2011 ◽  
Vol 30 (2) ◽  
pp. 415-424 ◽  
Author(s):  
Dawid Paja̧k ◽  
Robert Herzog ◽  
Elmar Eisemann ◽  
Karol Myszkowski ◽  
Hans-Peter Seidel
Keyword(s):  
Author(s):  
Joohwan Kim ◽  
Pyarelal Knowles ◽  
Josef Spjut ◽  
Ben Boudaoud ◽  
Morgan Mcguire

End-to-end latency in remote-rendering systems can reduce user task performance. This notably includes aiming tasks on game streaming services, which are presently below the standards of competitive first-person desktop gaming. We evaluate the latency-induced penalty on task completion time in a controlled environment and show that it can be significantly mitigated by adopting and modifying image and simulation-warping techniques from virtual reality, eliminating up to 80% of the penalty from 80 ms of added latency. This has potential to enable remote rendering for esports and increase the effectiveness of remote-rendered content creation and robotic teleoperation. We provide full experimental methodology, analysis, implementation details, and source code.


Author(s):  
David Koller ◽  
Michael Turitzin ◽  
Marc Levoy ◽  
Marco Tarini ◽  
Giuseppe Croccia ◽  
...  

2020 ◽  
Vol 65 (24) ◽  
pp. 245020
Author(s):  
Huihui Fang ◽  
Heng Li ◽  
Shuang Song ◽  
Kun Pang ◽  
Danni Ai ◽  
...  

Author(s):  
Olli Lahdenoja ◽  
Tero Säntti ◽  
Jonne Poikonen ◽  
Mika Laiho ◽  
Ari Paasio

2019 ◽  
Vol 33 (1) ◽  
pp. 289-297
Author(s):  
Md Zishan Akhter ◽  
Ravi Chaithanya Mysa
Keyword(s):  

Sign in / Sign up

Export Citation Format

Share Document