Distributed rendering: Interaction delay reduction in remote rendering with client-end GPU-accelerated scene warping technique

Author(s):  
Yu-Jung Chen ◽  
Chung-Yao Hung ◽  
Shao-Yi Chien
2014 ◽  
Vol 1 ◽  
pp. 763-766
Author(s):  
Leonhard Lücken ◽  
Jan Philipp Pade ◽  
Serhiy Yanchuk

2014 ◽  
Vol 42 (1) ◽  
pp. 573-574 ◽  
Author(s):  
Shaoquan Zhang ◽  
Longbo Huang ◽  
Minghua Chen ◽  
Xin Liu

Author(s):  
Joohwan Kim ◽  
Pyarelal Knowles ◽  
Josef Spjut ◽  
Ben Boudaoud ◽  
Morgan Mcguire

End-to-end latency in remote-rendering systems can reduce user task performance. This notably includes aiming tasks on game streaming services, which are presently below the standards of competitive first-person desktop gaming. We evaluate the latency-induced penalty on task completion time in a controlled environment and show that it can be significantly mitigated by adopting and modifying image and simulation-warping techniques from virtual reality, eliminating up to 80% of the penalty from 80 ms of added latency. This has potential to enable remote rendering for esports and increase the effectiveness of remote-rendered content creation and robotic teleoperation. We provide full experimental methodology, analysis, implementation details, and source code.


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