COMPUTATIONS AND DECIDABILITY OF ITERATIVE ARRAYS WITH RESTRICTED COMMUNICATION

2009 ◽  
Vol 19 (02) ◽  
pp. 247-264 ◽  
Author(s):  
MARTIN KUTRIB ◽  
ANDREAS MALCHER

Iterative arrays (IAs) are linear arrays of interconnected interacting finite state machines, where one distinguished one is equipped with a one-way read-only input tape. We investigate IAs operating in real time whose inter-cell communication is bounded by a constant number of bits not depending on the number of states. Their capabilities are considered in terms of syntactical pattern recognition. It is known [17] that such devices can recognize rather complicated sets of unary patterns with a minimum amount of communication, namely one-bit communication. Some examples are the sets {a2n | n ≥ 1}, {an2 | n ≥ 1}, and {ap | p is prime}. Here, we consider non-unary patterns and it turns out that the non-unary case is quite different. We present several real-time constructions for certain non-unary syntactical patterns. For example, the sets {anbn | n ≥ 1}, {anbncn | n ≥ 1}, {an(bn)m | n, m ≥ 1}, and {anbamb(ba)n·m | n, m ≥ 1} are recognized in real time by IAs. Moreover, it is shown that real-time one-bit IAs can, in some sense, add and multiply integer numbers. Furthermore, decidability questions of communication restricted IAs are dealt with. Due to the constructions provided, undecidability results can be derived. It turns out that emptiness is still not even semidecidable for one-bit IAs despite their restricted communication. Moreover, also the questions of finiteness, infiniteness, inclusion, and equivalence are non-semidecidable.

2009 ◽  
Vol 2009 ◽  
pp. 1-12 ◽  
Author(s):  
Elmer P. Dadios ◽  
Soo ho Park

This paper presents a new algorithm for real time event detection using Finite State Machines with multiple Fuzzy Logic Probability Evaluators (FLPEs). A machine referee for a robot soccer game is developed and is used as the platform to test the proposed algorithm. A novel technique to detect collisions and other events in microrobot soccer game under inaccurate and insufficient information is presented. The robots' collision is used to determine goalkeeper charging and goal score events which are crucial for the machine referee's decisions. The Main State Machine (MSM) handles the schedule of event activation. The FLPE calculates the probabilities of the true occurrence of the events. Final decisions about the occurrences of events are evaluated and compared through threshold crisp probability values. The outputs of FLPEs can be combined to calculate the probability of an event composed of subevents. Using multiple fuzzy logic system, the FLPE utilizes minimal number of rules and can be tuned individually. Experimental results show the accuracy and robustness of the proposed algorithm.


2017 ◽  
Vol 16 (5s) ◽  
pp. 1-21 ◽  
Author(s):  
Yecheng Zhao ◽  
Chao Peng ◽  
Haibo Zeng ◽  
Zonghua Gu

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