COMPUTING NASH EQUILIBRIA FOR TWO-PLAYER RESTRICTED NETWORK CONGESTION GAMES IS $\mathcal{PLS}$-COMPLETE
Keyword(s):
We determine the complexity of computing pure Nash equilibria in restricted network congestion games. Restricted network congestion games are network congestion games, where for each player there exits a set of edges which he is not allowed to use. Rosenthal's potential function guarantees the existence of a Nash Equilibrium. We show that computing a Nash equilibrium in a restricted network congestion game with two players is [Formula: see text]-complete, using a tight reduction from MAXCUT. The result holds for directed networks and for undirected networks.
2009 ◽
Vol 410
(47-49)
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pp. 4989-4999
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2009 ◽
Vol 71
(2)
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pp. 245-265
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2005 ◽
pp. 203-215
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2015 ◽
pp. 118-131
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