A FAST AND COMPLETE CONVEX-HULL ALGORITHM ARCHITECTURE BASED ON ELLIPSE AND ELASTIC ELLIPSE METHODS

Author(s):  
XUE GANG WU ◽  
BIN FANG ◽  
YUAN YAN TANG ◽  
PATRICK SHEN-PEI WANG

The number of inner points excluded in an initial convex hull (ICH) is vital to the efficiency getting the convex hull (CH) in a planar point set. The maximum inscribed circle method proposed recently is effective to remove inner points in ICH. However, limited by density distribution of a planar point set, it does not always work well. Although the affine transformation method can be used, it is still hard to have a better performance. Furthermore, the algorithm mentioned above fails to deal with the exceptional distribution: the gravity centroid (GC) of a planar point set is outside or on the edge formed by the extreme points in ICH. This paper considers how to remove more inner points in ICH when GC is inside of ICH and completely process the case which mentioned above. Further, we presented a complete algorithm architecture: (1) using the ellipse and elasticity ellipse methods (EM and EEM) to remove more inner points in ICH and process the cases: GC is inside or outside of ICH. (2) Using the traditional methods to process the situation: the initial centroid is on the edge in ICH. It is adaptive to more data sets than other algorithms. The experiments under seven distributions show that the proposed method performs better than other traditional algorithms in saving time and space.

2014 ◽  
Vol 39 (11) ◽  
pp. 7785-7793 ◽  
Author(s):  
Changyuan Xing ◽  
Zhongyang Xiong ◽  
Yufang Zhang ◽  
Xuegang Wu ◽  
Jingpei Dan ◽  
...  

2013 ◽  
Vol 706-708 ◽  
pp. 1852-1855
Author(s):  
Hong Fei Jiang

In this paper ,a new algorithm is proposed for improving speed of calculating convex hull of planar point set .The algorithm creates a square mesh to manage points ,when eliminating points which are obviously in convex hull ,selecting or eliminating of points can be converted to that of grid , work of calculation depends on points near edges of convex hull and density of grid but not the number of points ;at the meantime ,remainder points are sorted roughly .When calculating convex hull of remainder points ,a method is presented which can take advantage of order of remainder points ,it calculates boundaries of convex hull segment by segment ,then ,combines the boundaries to form convex hull.


2007 ◽  
Vol 8 (8) ◽  
pp. 1210-1217 ◽  
Author(s):  
Guang-hui Liu ◽  
Chuan-bo Chen
Keyword(s):  

2012 ◽  
Vol 263-266 ◽  
pp. 1605-1608
Author(s):  
Yu Ping Zhang ◽  
Zhao Ri Deng ◽  
Rui Qi Zhang

The triangulation of convex hull has the characteristics of point-set and polygon triangulation. According to some relative definitions, this paper proposed a triangulation of convex hull based on a monotonic chain. This method is better than Delaunay algorithm and is more efficient than other convex polygon algorithms. It is a good algorithm.


Author(s):  
Sam Anand ◽  
Sridhar Jaganathan ◽  
Sampath Damodarasamy

Abstract This paper presents a new and accurate algorithm for assessing circularity tolerance from a set of data points obtained from a Coordinate Measuring Machine (CMM). This method, called Selective Zone Search algorithm, divides the workspace into small sectors called search zones and searches for the extreme points in these zones. These extreme points are used to draw a pair of concentric circles with minimum radial separation. The radial difference gives the circularity. The methodology has been tested with several example data sets and the results have been compared with the Least Squares method, Minimum Spanning Circle method and the Voronoi Diagram method.


2014 ◽  
Vol 571-572 ◽  
pp. 721-724
Author(s):  
Xiu Xun Huang ◽  
Ji Ting Zhou ◽  
Chen Ling ◽  
Wen Jun Zhang

A novel three-dimensional (3D) convex hull method is proposed, which is called dimensionality reduction convex hull method (DRCH).Through having 3d point set map to 2d plane, most initial 3D points in the convex hull are removed. Then, the remaining points are to generate 3D convex hull using any convex hull algorithm. The experiment demonstrates 3D DRCH is faster than general 3D convex hull algorithms. Its time complexity is O(r log r), where r is the number of points not in the hull. And DRCH can be generalized to higher-dimensional problems.


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