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Visual attention in 3D video games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology - ACE '06
◽
10.1145/1178823.1178849
◽
2006
◽
Cited By ~ 44
Author(s):
Magy Seif El-Nasr
◽
Su Yan
Keyword(s):
Video Games
◽
Visual Attention
◽
3D Video
Download Full-text
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Cited By
References
Visual attention in 3D video games
Proceedings of the 2006 symposium on Eye tracking research & applications - ETRA '06
◽
10.1145/1117309.1117327
◽
2006
◽
Cited By ~ 2
Author(s):
Su Yan
◽
Magy Seif El-Nasr
Keyword(s):
Video Games
◽
Visual Attention
◽
3D Video
Download Full-text
Perceptual performance analysis for visual attention model based asymmetric stereoscopic 3D video coding
2014 Sixth International Workshop on Quality of Multimedia Experience (QoMEX)
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10.1109/qomex.2014.6982295
◽
2014
◽
Author(s):
Erhan Ekmekcioglu
◽
Varuna De Silva
◽
Safak Dogan
◽
Ahmet Kondoz
Keyword(s):
Performance Analysis
◽
Visual Attention
◽
Video Coding
◽
3D Video
◽
Stereoscopic 3D
◽
Visual Attention Model
◽
Attention Model
◽
Perceptual Performance
◽
3D Video Coding
◽
Stereoscopic 3D Video
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Optimization techniques to enable execution offloading for 3D video games
Multimedia Tools and Applications
◽
10.1007/s11042-016-3711-9
◽
2016
◽
Vol 76
(9)
◽
pp. 11347-11360
◽
Cited By ~ 3
Author(s):
Donghyun Kwon
◽
Seungjun Yang
◽
Yunheung Paek
◽
Kwangman Ko
Keyword(s):
Video Games
◽
3D Video
◽
Optimization Techniques
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EEG Visualization for Cybersickness Detection During Playing 3D Video Games
2019 International Seminar on Intelligent Technology and Its Applications (ISITIA)
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10.1109/isitia.2019.8937083
◽
2019
◽
Author(s):
Khaitami
◽
Adhi Dharma Wibawa
◽
Supeno Mardi
◽
Susiki Nugroho
◽
Alfi Zuhriya Khoirunnisaa
Keyword(s):
Video Games
◽
3D Video
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Realistic and adaptive interactive learning system (RAILS) exploiting 3D video Games
2011 IEEE International Games Innovation Conference (IGIC)
◽
10.1109/igic.2011.6114950
◽
2011
◽
Author(s):
Jim Winso
◽
David Olivares
◽
John Rolando
Keyword(s):
Video Games
◽
Interactive Learning
◽
3D Video
◽
Learning System
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Investigating players' responses to wayfinding cues in 3D video games
Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems - CHI EA '14
◽
10.1145/2559206.2581328
◽
2014
◽
Cited By ~ 1
Author(s):
Dinara Moura
◽
Lyn Bartram
Keyword(s):
Video Games
◽
3D Video
Download Full-text
Action video games and informal education: Effects on strategies for dividing visual attention
Journal of Applied Developmental Psychology
◽
10.1016/0193-3973(94)90008-6
◽
1994
◽
Vol 15
(1)
◽
pp. 105-123
◽
Cited By ~ 122
Author(s):
Patricia M. Greenfield
◽
Patricia DeWinstanley
◽
Heidi Kilpatrick
◽
Daniel Kaye
Keyword(s):
Video Games
◽
Visual Attention
◽
Informal Education
◽
Action Video Games
◽
Education Effects
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Enhancing reading performance through action video games: the role of visual attention span
Scientific Reports
◽
10.1038/s41598-017-15119-9
◽
2017
◽
Vol 7
(1)
◽
Cited By ~ 13
Author(s):
A. Antzaka
◽
M. Lallier
◽
S. Meyer
◽
J. Diard
◽
M. Carreiras
◽
...
Keyword(s):
Video Games
◽
Visual Attention
◽
Reading Performance
◽
Attention Span
◽
Action Video Games
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Investigation of the effect of playing video games on visual attention and brain hemodynamics with functional near infrared spectroscopy
2009 IEEE LEOS Annual Meeting Conference Proceedings
◽
10.1109/leos.2009.5343270
◽
2009
◽
Author(s):
Sinem Burcu Erdogan
◽
Canan Bilgin
◽
Beyza Turan
◽
Ata Akin
Keyword(s):
Infrared Spectroscopy
◽
Video Games
◽
Visual Attention
◽
Near Infrared Spectroscopy
◽
Near Infrared
◽
Functional Near Infrared Spectroscopy
◽
Brain Hemodynamics
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3D Video Games
Designing EEG Experiments for Studying the Brain
◽
10.1016/b978-0-12-811140-6.00009-6
◽
2017
◽
pp. 137-146
Author(s):
Aamir Saeed Malik
◽
Hafeez Ullah Amin
Keyword(s):
Video Games
◽
3D Video
Download Full-text
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