2020 ◽  
pp. 177-192
Author(s):  
Noah Kellman

A game engine streamlines the process of game programming by including an array of built-in features that allow programmers to skip the incredibly difficult step of developing physics from scratch. By using game engines like Unity or Unreal, programmers can use the objects provided by those engines, and with knowledge of how they behave, begin creating a game almost right away. Unity is one of the leading game engines today and is particularly well-loved within the indie game economy because it is free and allows developers to easily integrate their games across multiple platforms. This chapter dives into many different audio features of Unity and how one can use them creatively, including a discussion of all of the audio components available in Unity, as well as the mixing functionality. This builds a foundation for the following chapter, which provides a practical lesson on using programming to design the audio landscape of a game in Unity beyond the limitations of the engine’s built-in functionality.


Computer ◽  
2014 ◽  
Vol 47 (8) ◽  
pp. 84-87
Author(s):  
Christiane Gresse von Wangenheim ◽  
Aldo von Wangenheim
Keyword(s):  

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