Futhark: purely functional GPU-programming with nested parallelism and in-place array updates

Author(s):  
Troels Henriksen ◽  
Niels G. W. Serup ◽  
Martin Elsman ◽  
Fritz Henglein ◽  
Cosmin E. Oancea
2017 ◽  
Vol 52 (6) ◽  
pp. 556-571 ◽  
Author(s):  
Troels Henriksen ◽  
Niels G. W. Serup ◽  
Martin Elsman ◽  
Fritz Henglein ◽  
Cosmin E. Oancea

2014 ◽  
Vol 49 (10) ◽  
pp. 141-155 ◽  
Author(s):  
Eric Holk ◽  
Ryan Newton ◽  
Jeremy Siek ◽  
Andrew Lumsdaine

Author(s):  
A.F. Donaldson ◽  
G. Gopalakrishnan ◽  
N. Chong ◽  
J. Ketema ◽  
G. Li ◽  
...  

2014 ◽  
Vol 596 ◽  
pp. 276-279
Author(s):  
Xiao Hui Pan

Graph component labeling, which is a subset of the general graph coloring problem, is a computationally expensive operation in many important applications and simulations. A number of data-parallel algorithmic variations to the component labeling problem are possible and we explore their use with general purpose graphical processing units (GPGPUs) and with the CUDA GPU programming language. We discuss implementation issues and performance results on CPUs and GPUs using CUDA. We evaluated our system with real-world graphs. We show how to consider different architectural features of the GPU and the host CPUs and achieve high performance.


Author(s):  
Ioannis Papadopoulos ◽  
Nathan Thomas ◽  
Adam Fidel ◽  
Dielli Hoxha ◽  
Nancy M. Amato ◽  
...  

Author(s):  
Gabriel Camporredondo ◽  
Lourdes Muñoz ◽  
Mathieu Legrand ◽  
Ramon Barber

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