Augmented Reality Training for Industrial Assembly Work - Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training?

Author(s):  
Sebastian Büttner ◽  
Michael Prilla ◽  
Carsten Röcker
2012 ◽  
pp. 1821-1832
Author(s):  
Rui (Irene) Chen ◽  
Xiangyu Wang ◽  
Lei Hou

Some speculations regarding the current issues existing in current assembly work have been brought out in this chapter. The theoretical basis behind the idea that Augmented Reality systems could provide cognitive support and augmentation is established. Hence, this chapter analyses the foundations for assembly feasibility evaluation and discusses possible innovative ways to provide an efficient and robust solution for these problems of realism and efficiency in design and assembly processes. The proposed platform considers the multiple dependencies in different manufacturing sectors that allow the work to be conducted in a simultaneous way, rather than sequential order.


Author(s):  
Jerzy Roslon ◽  
Aleksander Nicał ◽  
Pawel Nowak

2014 ◽  
Vol 45 (4) ◽  
pp. 1208-1217 ◽  
Author(s):  
Iman Dianat ◽  
Christine M. Haslegrave ◽  
Alex W. Stedmon

Author(s):  
Sven Kreft ◽  
Ju¨rgen Gausemeier ◽  
Carsten Matysczok

Today, ubiquitous available information is an increasing success factor of industrial enterprises. Mobile Computing allows to manually accessing information, independent from the user’s current location. An additional technology in this context is Wearable Computing. It supports mobile activities by automatically (context-sensitively) gathering and presenting relevant information to the user. Within the wearIT@work project several Wearable Computing applications have been developed in order to demonstrate the overall benefit and maturity of this technology. However, these Wearable Computing applications display information in form of simple text or video. In contrast, Augmented Reality (AR) uses interactive 3D-objects to facilitate the user’s understanding of complex tasks. Combining both technologies in order to exploit their particular capabilities seems promising; not at last, since on a general level differences in their basic technologies can be unveiled hardly. In this paper, we propose a systematic approach to enhance Wearable Computing applications with Augmented Reality functionalities. Thereby, the necessary decision making and development processes are standardized and simplified. The approach has been applied to an existing Wearable Computing application in the field of automotive assembly training. We followed the proposed phases resulting in an economically reasonable concept for a Wearable Augmented Reality system that facilitates the trainee’s understanding of complex assembly tasks.


2018 ◽  
Vol 48 (2) ◽  
pp. 197-206 ◽  
Author(s):  
Filippo Brizzi ◽  
Lorenzo Peppoloni ◽  
Alessandro Graziano ◽  
Erika Di Stefano ◽  
Carlo Alberto Avizzano ◽  
...  

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