AvatarMeeting: An Augmented Reality Remote Interaction System With Personalized Avatars

Author(s):  
Xuanyu Wang ◽  
Yang Wang ◽  
Yan Shi ◽  
Weizhan Zhang ◽  
Qinghua Zheng
Author(s):  
Vicenzo Abichequer Sangalli ◽  
Thomas Volpato de Oliveira ◽  
Leonardo Pavanatto Soares ◽  
Marcio Sarroglia Pinho

2020 ◽  
Vol 2 (6) ◽  
pp. 518-533
Author(s):  
Mingxuan Chen ◽  
Ping Zhang ◽  
Zebo Wu ◽  
Xiaodan Chen

2013 ◽  
Vol 756-759 ◽  
pp. 1788-1792
Author(s):  
Hui Bai Wang ◽  
Li Na Cui

A remote chess play system based on augmented reality has been designed, and that could achieve two people face-to-faces playing chess but in fact the two people are separated by distance. The remote chess play system could be subdivided into six modules, and they are 3D video collected live, chessboard recognition, chess motion detection, compression and translation, virtual-real registration and virtual-real synthesis and 3D video played. The six modules have been introduced in details, and chessboard recognition and alternation of registration have been focused on in this paper. SSIFT-Mean Shift algorithm would be put forward, improving traditional Mean Shift algorithm when the target and background are under the condition of high similarity then the goals are easily lost. More important, real-time is enhanced. Currently the system has been used in practice and the method developed in the remote chess play system also can be applied to the remote medical treatment, distance education and remote interaction, etc.


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