Visually Impaired User Experience using a 3D-Enhanced Facility Management System for Indoors Navigation

Author(s):  
Eduardo B. Sandoval ◽  
Binghao Li ◽  
Abdoulaye Diakite ◽  
Kai Zhao ◽  
Nicholas Oliver ◽  
...  
Author(s):  
Kavita Pandey ◽  
Dhiraj Pandey ◽  
Vatsalya Yadav ◽  
Shriya Vikhram

Background: According to the WHO report, around 4.07% of the world's population is visually impaired. About 90% of the visually impaired users live in the lower economic strata. In the fast moving technology, most of the invention misses the need of these people. Mainly the technologies were designed for mainstream people; visually impaired people always find an inability to access it. This inability arises primarily for reasons such as cost, for example, Perkins Brailler costs 80-248 dollars for the simple purpose of Braille input. Another major reason is the hassle of carrying the big equipment. Objective: Keeping all this in mind and making technology as their best friends, MAGIC-1 has been designed. The goal is to provide a solution in terms of an application, which helps the visually impaired user in their daily life activities. Method: The proposed solution assists visually impaired users through smart phone technology. If visually impaired users ever wished to have a touched guide into a smart phone, MAGIC-1 has the solution that consolidates all the important features in their daily activities. Results: The performance of the solution as a whole and its individual features in terms of usability, utility and other metrics, etc. has been tested with sample visually impaired users. Moreover, their performances in term of Errors per Word and Words per Minute have been observed. Conclusion: MAGIC-I, the proposed solution works as an assistant of visually impaired users to overcome their daily struggles and stay more connected to the world. A visually impaired user can communicate via their mobile devices with features like eyes free texting using braille, voice calling etc. They can easily take help in an emergency situation with the options of SOS emergency calling and video assistance.


2014 ◽  
Vol 8 (2) ◽  
pp. 51-63 ◽  
Author(s):  
Marja Harjumaa ◽  
Igone Idigoras ◽  
Minna Isomursu ◽  
Ainara Garzo

Purpose – The purpose of this paper is to analyse the adoption of a multimodal medication management system (MMS) targeted on older people and home care professionals. The paper aims to describe the expectations of the system and the user experience findings from an empirical qualitative field trial. The field trial results are used to discuss how MMSs should be designed in order to improve adherence to medications. Design/methodology/approach – The paper suggests that building a multimodal medicine management system targeted on both older users and home care professionals brings many benefits over electronic medicine dispenser systems or general reminder systems. The research process uses an iterative prototyping approach including phases of requirements analysis and concept design, prototype building and evaluation in a field trial. Findings – The study demonstrates how a system that merely satisfied users during the prototype building phase does not necessarily succeed as well as expected in the field trials. It would be important to consider reasons for medication non-adherence and non-technology factors influencing willingness to adopt new assistive devices in order to promote diffusion of new MMSs at home. The paper also discusses how the different persuasive functionalities of the system addressed patient-centred factors influencing non-adherence and how they could be addressed. Research limitations/implications – This study has some limitations. The actual adherence to medications was not measured. However, in the future, it will be important to study how the MMSs influence medication adherence. Also, the user experiences of the home care professionals were not studied in the field trials. Home care professionals who were involved in the user studies and trials merely estimated the value for their patients and not for themselves. Originality/value – This paper analyses design issues relevant when designing systems to help older people manage their medications.


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