Yturralde: Impossible Figure Generator

Leonardo ◽  
2015 ◽  
Vol 48 (4) ◽  
pp. 366-374 ◽  
Author(s):  
Esteban García Bravo ◽  
Jorge A. García

This research highlights José María Yturralde’s most significant involvement and contributions to early computer art from 1968 to 1973. Yturralde collaborated with artists and scientists to expand and redefine his understanding of shapes, and explored ways that the mainframe computer could be used as a tool for complementing his art practices. He is known for developing a mathematical model with which he was able to create a highly sophisticated program where Penrose geometries could be recombined algorithmically. However, there is limited evidence and access to the code of the actual software. The authors’ goal is to further understand Yturralde’s contribution by developing a re-significance of his model, which they have accomplished through a modern interpretation of manuscripts.

2021 ◽  
Vol 7 (1) ◽  
pp. 172-196
Author(s):  
Helena Shaskevich

Despite her status as an unpaid “resident visitor” for most of her nearly two-decade tenure there, Lillian Schwartz created some of the most important works of early computer art at Bell Labs. This essay unravels the conceptual frameworks of “vision” as they manifest in Schwartz’s early computer films made between 1970 and 1972, with a specific emphasis on vision as “information” and “data.” It argues that these specific films in Schwartz’s oeuvre explored a newly emerging model of vision based on the rendering practices of computers and scientific instruments, while navigating the fraught question of the role of the embodied viewer. Resisting this rationalized order of vision, which would ultimately result in the emergence of information as both a commodity and an asset class, Schwartz’s films instead explore the contingencies of rendering information with the newly developing medium of the computer.


2010 ◽  
Vol 35 (3) ◽  
pp. 10-16
Author(s):  
Douglas Dodds

The Victoria and Albert Museum holds the UK’s emerging national collection of early computer-generated art and design. Many of the earliest works only survive on paper, but the V&A also holds some born-digital material. The Museum is currently involved in a project to digitise the computer art collections and to make the information available online. Artworks, books and ephemera from the Patric Prince Collection and the archives of the Computer Arts Society are included in a V&A display on the history of computer-generated art, entitled Digital pioneers. In addition, the project is contributing to the development of the Museum’s procedures for dealing with time-based media.


PeerJ ◽  
2021 ◽  
Vol 9 ◽  
pp. e11211
Author(s):  
Adam A.C. Burns ◽  
Alexander Gutfraind

Background Non-pharmaceutical interventions such as social distancing, school closures and travel restrictions are often implemented to control outbreaks of infectious diseases. For influenza in schools, the Center of Disease Control (CDC) recommends that febrile students remain isolated at home until they have been fever-free for at least one day and a related policy is recommended for SARS-CoV-2 (COVID-19). Other authors proposed using a school week of four or fewer days of in-person instruction for all students to reduce transmission. However, there is limited evidence supporting the effectiveness of these interventions. Methods We introduced a mathematical model of school outbreaks that considers both intervention methods. Our model accounts for the school structure and schedule, as well as the time-progression of fever symptoms and viral shedding. The model was validated on outbreaks of seasonal and pandemic influenza and COVID-19 in schools. It was then used to estimate the outbreak curves and the proportion of the population infected (attack rate) under the proposed interventions. Results For influenza, the CDC-recommended one day of post-fever isolation can reduce the attack rate by a median (interquartile range) of 29 (13–59)%. With 2 days of post-fever isolation the attack rate could be reduced by 70 (55–85)%. Alternatively, shortening the school week to 4 and 3 days reduces the attack rate by 73 (64–88)% and 93 (91–97)%, respectively. For COVID-19, application of post-fever isolation policy was found to be less effective and reduced the attack rate by 10 (5–17)% for a 2-day isolation policy and by 14 (5–26)% for 14 days. A 4-day school week would reduce the median attack rate in a COVID-19 outbreak by 57 (52–64)%, while a 3-day school week would reduce it by 81 (79–83)%. In both infections, shortening the school week significantly reduced the duration of outbreaks. Conclusions Shortening the school week could be an important tool for controlling influenza and COVID-19 in schools and similar settings. Additionally, the CDC-recommended post-fever isolation policy for influenza could be enhanced by requiring two days of isolation instead of one.


2008 ◽  
Vol 30 (3) ◽  
pp. 20-31 ◽  
Author(s):  
Horst Oberquelle ◽  
Oskar Beckmann
Keyword(s):  

Leonardo ◽  
2019 ◽  
Vol 52 (1) ◽  
pp. 54-59
Author(s):  
Joanna Walewska
Keyword(s):  

This paper discusses the process of recognition of early computer art not as iconic but as a purely intellectual or conceptual form as it took place during a debate on the pages of PAGE, initiated by Frieder Nake’s “Statement for PAGE” and his seminal text “There Should Be No Computer Art.”


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