scholarly journals Temporal resolution of visual processing in action video game players

2010 ◽  
Vol 6 (6) ◽  
pp. 1008-1008 ◽  
Author(s):  
R. Li ◽  
U. Polat ◽  
W. Makous ◽  
D. Bavelier
2007 ◽  
Vol 18 (1) ◽  
pp. 88-94 ◽  
Author(s):  
C.S. Green ◽  
D. Bavelier

Playing action video games enhances several different aspects of visual processing; however, the mechanisms underlying this improvement remain unclear. Here we show that playing action video games can alter fundamental characteristics of the visual system, such as the spatial resolution of visual processing across the visual field. To determine the spatial resolution of visual processing, we measured the smallest distance a distractor could be from a target without compromising target identification. This approach exploits the fact that visual processing is hindered as distractors are brought close to the target, a phenomenon known as crowding. Compared with nonplayers, action-video-game players could tolerate smaller target-distractor distances. Thus, the spatial resolution of visual processing is enhanced in this population. Critically, similar effects were observed in non-video-game players who were trained on an action video game; this result verifies a causative relationship between video-game play and augmented spatial resolution.


2004 ◽  
Vol 27 (2) ◽  
pp. 72-74 ◽  
Author(s):  
Maximilian Riesenhuber

2012 ◽  
Vol 139 (2) ◽  
pp. 327-334 ◽  
Author(s):  
Hande Sungur ◽  
Aysecan Boduroglu

2019 ◽  
Vol 30 ◽  
pp. 100302
Author(s):  
Julio Llamas-Alonso ◽  
Miguel Angel Guevara ◽  
Marisela Hernández-González ◽  
Jorge C. Hevia-Orozco ◽  
Mayra L. Almanza-Sepúlveda

2020 ◽  
Vol 107 ◽  
pp. 106271
Author(s):  
Bao Zhang ◽  
Shuhui Liu ◽  
Cenlou Hu ◽  
Ziwen Luo ◽  
Sai Huang ◽  
...  

2012 ◽  
Vol 26 (1) ◽  
pp. 83-97 ◽  
Author(s):  
Lavanya Krishnan ◽  
Albert Kang ◽  
George Sperling ◽  
Ramesh Srinivasan

Sign in / Sign up

Export Citation Format

Share Document