Author(s):  
Scott A. Ziolek ◽  
Pieter C. Kruithof

More and more, digital human modeling and simulation is being used in conjunction with CAD systems to address ergonomic issues early within the development and manufacturing process. However, purchasing a human modeling software package does not guarantee a user-centered design anymore than purchasing a word processor makes someone an author. This paper addresses some of the practical issues that confront human modeling and simulation users, including the collection of geometry, posturing the manikin, and selection of an analysis. For the purposes of discussion, human simulation will be divided into three broad areas: the environment, manikin selection, and analysis.


1995 ◽  
Vol 4 (1) ◽  
pp. 81-96 ◽  
Author(s):  
Norman I. Badler ◽  
Dimitri Metaxas ◽  
Bonnie Webber ◽  
Mark Steedman

The overall goals of the Center for Human Modeling and Simulation are the investigation of computer graphics modeling, animation, and rendering techniques. Major focii are in behavior-based animation of human movement, modeling through physics-based techniques, applications of control theory techniques to dynamic models, illumination models for image synthesis, and understanding the relationship between human movement, natural language, and communication.


Work ◽  
2012 ◽  
Vol 41 ◽  
pp. 3412-3418 ◽  
Author(s):  
Sougata Karmakar ◽  
Madhu Sudan Pal ◽  
Deepti Majumdar ◽  
Dhurjati Majumdar

2004 ◽  
Vol 28 (10) ◽  
pp. 1967-1980 ◽  
Author(s):  
Yinhua Jin ◽  
Yuh Yamashita ◽  
Hirokazu Nishitani

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