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Triangle Meshes
Realistic Ray Tracing
◽
10.1201/9781439864449-7
◽
2003
◽
pp. 103-110
Keyword(s):
Triangle Meshes
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10.1145/133994.134010
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William J. Schroeder
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Keyword(s):
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Templatized refinement of triangle meshes using surface interpolation
International Journal for Numerical Methods in Engineering
◽
10.1002/nme.1503
◽
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◽
A. Senthil Kumar
Keyword(s):
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An optimization-driven approach for computing geodesic paths on triangle meshes
Computer-Aided Design
◽
10.1016/j.cad.2017.05.022
◽
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◽
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...
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Triangle Meshes
◽
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Vector field processing on triangle meshes
ACM SIGGRAPH 2016 Courses on - SIGGRAPH '16
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10.1145/2897826.2927303
◽
2016
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Cited By ~ 16
Author(s):
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◽
Mathieu Desbrun
◽
Yiying Tong
Keyword(s):
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◽
Triangle Meshes
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Out-of-Core Progressive Lossless Compression and Selective Decompression of Large Triangle Meshes
2009 Data Compression Conference
◽
10.1109/dcc.2009.73
◽
2009
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Cited By ~ 4
Author(s):
Zhiyan Du
◽
Pavel Jaromersky
◽
Yi-Jen Chiang
◽
Nasir Memon
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◽
Triangle Meshes
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Large Triangle
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A new masking method for spatial domain watermarking of three-dimensional triangle meshes
TENCON 2003. Conference on Convergent Technologies for Asia-Pacific Region
◽
10.1109/tencon.2003.1273359
◽
2004
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Cited By ~ 8
Author(s):
M. Ashourian
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R. Enteshary
Keyword(s):
Three Dimensional
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Spatial Domain
◽
Triangle Meshes
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A perceptual quality metric for dynamic triangle meshes
EURASIP Journal on Image and Video Processing
◽
10.1186/s13640-016-0157-y
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2017
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Perceptual Quality
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Triangle Meshes
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Quality Metric
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Polyhedral Gauss Maps and Curvature Characterisation of Triangle Meshes
Mathematics of Surfaces XI - Lecture Notes in Computer Science
◽
10.1007/11537908_2
◽
2005
◽
pp. 14-33
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Cited By ~ 5
Author(s):
Lyuba Alboul
◽
Gilberto Echeverria
Keyword(s):
Triangle Meshes
◽
Gauss Maps
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Out-of-Core Progressive Web-Based Rendering of Triangle Meshes
VipIMAGE 2017 - Lecture Notes in Computational Vision and Biomechanics
◽
10.1007/978-3-319-68195-5_50
◽
2017
◽
pp. 456-466
Author(s):
Thiago F. de Moraes
◽
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◽
Jorge V. L. da Silva
◽
Helio Pedrini
Keyword(s):
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◽
Triangle Meshes
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Mixing Triangle Meshes and Implicit Surfaces in Character Animation
Eurographics - Computer Animation and Simulation 2001
◽
10.1007/978-3-7091-6240-8_4
◽
2001
◽
pp. 37-47
◽
Cited By ~ 6
Author(s):
Antoine Leclercq
◽
S. Akkouche
◽
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Keyword(s):
Character Animation
◽
Implicit Surfaces
◽
Triangle Meshes
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