triangle meshes
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2021 ◽  
Vol 181 ◽  
pp. 254-278
Author(s):  
Patrick Hübner ◽  
Martin Weinmann ◽  
Sven Wursthorn ◽  
Stefan Hinz


2021 ◽  
Author(s):  
Yicun Zheng ◽  
Haoran Sun ◽  
Xinguo Liu ◽  
Hujun Bao ◽  
Jin Huang


Sensors ◽  
2021 ◽  
Vol 21 (16) ◽  
pp. 5343
Author(s):  
Tomáš Kot ◽  
Zdenko Bobovský ◽  
Dominik Heczko ◽  
Aleš Vysocký ◽  
Ivan Virgala ◽  
...  

The article describes a method of simulated 3D scanning of triangle meshes based on ray casting which is used to find the optimal configuration of a real 3D scanner turntable. The configuration include the number of scanners, their elevation above the rotary table and the number of required rotation steps. The evaluation is based on the percentage of the part surface covered by the resulting point cloud, which determines the ability to capture all details of the shape. Principal component analysis is used as a secondary criterion to also evaluate the ability to capture the overall general proportions of the model.



Author(s):  
Aeshah Almutairi ◽  
Toni Saarela ◽  
IOANNIS IVRISSIMTZIS


Author(s):  
Huan Liu ◽  
Hui Zhang

Smooth topological surfaces embedded in 4D create complex internal structures in their projected 3D figures. Often these 3D figures twist, turn, and fold back on themselves, leaving important properties behind the surface sheets. Triangle meshes are not well suited for illustrating such internal structures and their topological features. In this paper, we propose a new approach to visualize these internal structures by slicing the 4D surfaces in our dimensions and revealing the underlying 4D structures using their cross-sectional diagrams. We think of a 4D-embedded surface as a collection of 3D curves stacked and evolved in time, very much like a 3D movie in a time-elapse form; and our new approach is to translate a surface in 4-space into such a movie — a sequence of time-lapse frames where successive terms in the sequence differ at most by a critical change. The visualization interface presented in this paper allows us to interactively define the longitudinal axis, and the automatic algorithms can partition the 4D surface into parallel slices and expose its internal structure by generating a time-lapse movie consisting of topologically meaningful cross-sectional diagrams from the representative slices. We have extracted movies from a range of known 4D mathematical surfaces with our approach. The results of the usability study show that the proposed slicing interface allows a mathematically true user experience with surfaces in four dimensions.



Author(s):  
Jan Dvořák ◽  
Petr Vaněček ◽  
Libor Váša
Keyword(s):  


Author(s):  
Aeshah Almutairi ◽  
Ioannis Ivrissimtzis ◽  
Toni Saarela
Keyword(s):  


2020 ◽  
Vol 39 (6) ◽  
pp. 1-15
Author(s):  
Nicholas Sharp ◽  
Keenan Crane


Author(s):  
P. Hübner ◽  
M. Weinmann ◽  
S. Wursthorn

Abstract. Current mobile augmented reality devices are often equipped with range sensors. The Microsoft HoloLens for instance is equipped with a Time-of-Flight (ToF) range camera providing coarse triangle meshes that can be used in custom applications. We suggest to use these triangle meshes for the automatic generation of indoor models that can serve as basis for augmenting their physical counterpart with location-dependent information. In this paper, we present a novel voxel-based approach for automated indoor reconstruction from unstructured three-dimensional geometries like triangle meshes. After an initial voxelisation of the input data, rooms are detected in the resulting voxel grid by segmenting connected voxel components of ceiling candidates and extruding them downwards to find floor candidates. Semantic class labels like ’Wall’, ’Wall Opening’, ’Interior Object’ and ’Empty Interior’ are then assigned to the room voxels in-between ceiling and floor by a rule-based voxel sweep algorithm. Finally, the geometry of the detected walls and their openings is refined in voxel representation. The proposed approach is not restricted to Manhattan World scenarios and does not rely on room surfaces being planar.



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