scholarly journals 3110 Path Generation for Autonomous Vehicle by B-Spline Curves

2008 ◽  
Vol 2008.18 (0) ◽  
pp. 411-414
Author(s):  
Shigefumi Tamura ◽  
Tomonori Ozaki ◽  
Tetsuya Noda ◽  
Takashi Maekawa
2010 ◽  
Vol 42 (4) ◽  
pp. 350-359 ◽  
Author(s):  
Takashi Maekawa ◽  
Tetsuya Noda ◽  
Shigefumi Tamura ◽  
Tomonori Ozaki ◽  
Ken-ichiro Machida

2018 ◽  
Vol 10 (1) ◽  
pp. 168781401775028 ◽  
Author(s):  
Shujie Sun ◽  
Dong Yu ◽  
Changhui Wang ◽  
Chuanning Xie

In the machining progress of free-form surface, tool path is presented as continuous small line segments. To achieve high machining speed and fine machining quality, the tool path needs to be smoothed. This study presents a smooth tool path generation algorithm based on B-spline curves for small line segments machining. The algorithm includes two modules: smooth tool path generation module and real-time look-ahead interpolation module. In the smooth tool path generation module, the tool path is divided into non-fitting regions and fitting regions by three conditions: the length of small line segments, the angle of adjacent small line segments, and the change rate of the length and angle. To control contour error and get fine machining quality, the fitting regions are corrected by circle correction method and fitted into B-spline curves, while the non-fitting regions are smoothed with B-spline curves. In this module, the gained tool path has continuous curvature. In the interpolation module, the seven-phase jerk-limited look-ahead planning is adopted to generate smooth machining velocity, while the calculation accuracy of interpolation point generated by the interpolation period crossing two adjacent tool path is controlled. Simulations and experimental results demonstrate that the proposed algorithm is able to reduce the amount of numerical control codes, achieve high machining speed, and improve machining quality.


1992 ◽  
Vol 26 (1) ◽  
pp. 177-190 ◽  
Author(s):  
N. Dyn ◽  
D. Levin ◽  
I. Yad-Shalom

2009 ◽  
Vol 8 (2) ◽  
pp. 101-107 ◽  
Author(s):  
Zhongke Wu ◽  
Mingquan Zhou ◽  
Xingce Wang

A novel approach to modeling realistic tree easily through interactive methods based on ball B-Spline Curves (BBSCs) and an efficient graph based data structure of tree model is proposed in the paper. As BBSCs are flexible for modifying, deforming and editing, these methods provide intuitive interaction and more freedom for users to model trees. If conjuncted with other methods like generating tree models through L-systems or iterated function systems (IFS), the models are more realistic and natural through modifying and editing. The method can be applied to the design of bonsai tree models.


Sign in / Sign up

Export Citation Format

Share Document