Realistic Simulation and Real-Time Reconstruction ofDigital Holographic Microscopy Experiments in ImageJ

2021 ◽  
Author(s):  
Carlos Buitrago ◽  
Jorge Garcia-Sucerquia
2006 ◽  
Author(s):  
Tristan Colomb ◽  
Jonas Kühn ◽  
Florian Charrière ◽  
Christian Depeursinge ◽  
Pierre Marquet ◽  
...  

2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Heikki Rekola ◽  
Alex Berdin ◽  
Chiara Fedele ◽  
Matti Virkki ◽  
Arri Priimagi

AbstractLight-induced surface structuring of azobenzene-containing films allows for creation of complex surface relief patterns with varying heights, patterns which would be difficult to create using conventional lithography tools. In order to realize the full potential of these patternable surfaces, understanding their formation dynamics and response to different types of light fields is crucial. In the present work we introduce digital holographic microscopy (DHM) for real time, in-situ observation of surface-relief grating (SRG) formation on azobenzene-containing films. This instrument allows us to measure the surface topography of films while illuminating them with two individually controlled laser beams for creating periodically varying patterns. By utilizing the information of the grating formation dynamics, we combine multiple grating patterns to create pixels with wide gamut structural colors as well as blazed grating structures on the film surface. As long as the material behaviour is linear, any Fourier optical surface can be created utilizing this multiple patterning approach. The DHM instrument presented here has the potential for creating complex 3D surface reliefs with nanometric precision.


2011 ◽  
Vol 36 (17) ◽  
pp. 3491 ◽  
Author(s):  
L. Cavallini ◽  
G. Bolognesi ◽  
R. Di Leonardo

SIMULATION ◽  
2019 ◽  
Vol 96 (3) ◽  
pp. 281-296
Author(s):  
Sekil Park ◽  
Jinah Park

The sea has a very wide, irregular, and continuously changing surface and is usually a mixed sea composed of several wave systems. Each wave system is generated from different locations and conditions and has its own characteristics. The Fourier domain approach using sea wave spectra is an effective technique for the realistic simulation of sea surfaces in real time, but the conventional Fourier domain approach cannot independently simulate the characteristics of each wave system. In this paper, we propose a realistic and real-time simulation method of the mixed sea using multiple spectrum-based wave systems for maritime simulators. We recognize the importance of the visual and physical contributions of each wave system and faithfully reproduce all wave systems in the mixed sea. In order to simulate the mixed sea, our method generates and combines multiple spectrum-based wave systems using adaptive spectral sampling of the separated spectrum of the multi-peaked spectrum. The unique characteristics of each wave system can be set independently through spectral parameters, sampling number and range, wave direction and spread, and the shape factor of waves. The proposed method also supports the smooth transition between sea states, such as wind sea, swell, and mixed sea. Through the experiments, we verify that the proposed method effectively reflects sea wave spectra and the reproduced sea has very similar statistical characteristics to the actual sea. Experimental results also show that our approach can simulate the mixed sea, which has high-frequency wind sea and low-frequency swell.


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