Television and Movies, Rock Music and Music Videos, and Computer and Video Games: Understanding and Preventing Learned Violence in the Information Age

2003 ◽  
pp. 231-251
Author(s):  
Susan Villani ◽  
Nandita Joshi
2017 ◽  
Vol 49 (5S) ◽  
pp. 568
Author(s):  
Shawn R. Reich ◽  
James R. Whitehead ◽  
John S. Fitzgerald ◽  
Tanis J. Hastmann-Walch
Keyword(s):  

Author(s):  
Travis L. Dixon ◽  
Kristopher R. Weeks ◽  
Marisa A. Smith

Racial stereotypes flood today’s mass media. Researchers investigate these stereotypes’ prevalence, from news to entertainment. Black and Latino stereotypes draw particular concern, especially because they misrepresent these racial groups. From both psychological and sociological perspectives, these misrepresentations can influence how people view their racial group as well as other groups. Furthermore, a racial group’s lack of representation can also reduce the group’s visibility to the general public. Such is the case for Native Americans and Asian Americans. Given mass media’s widespread distribution of black and Latino stereotypes, most research on mediated racial portrayals focuses on these two groups. For instance, while black actors and actresses appear often in prime-time televisions shows, black women appear more often in situational comedies than any other genre. Also, when compared to white actors and actresses, television casts blacks in villainous or despicable roles at a higher rate. In advertising, black women often display Eurocentric features, like straight hair. On the other hand, black men are cast as unemployed, athletic, or entertainers. In sports entertainment, journalists emphasize white athletes’ intelligence and black athletes’ athleticism. In music videos, black men appear threatening and sport dark skin tones. These music videos also sexualize black women and tend to emphasize those with light skin tones. News media overrepresent black criminality and exaggerate the notion that blacks belong to the undeserving poor class. Video games tend to portray black characters as either violent outlaws or athletic. While mass media misrepresent the black population, it tends to both misrepresent and underrepresent the Latino population. When represented in entertainment media, Latinos assume hypersexualized roles and low-occupation jobs. Both news and entertainment media overrepresent Latino criminality. News outlets also overly associate Latino immigration with crime and relate Latino immigration to economic threat. Video games rarely portray Latino characters. Creators may create stereotypic content or fail to fairly represent racial and ethnic groups for a few reasons. First, the ethnic blame discourse in the United States may influence creators’ conscious and unconscious decision-making processes. This discourse contends that the ethnic and racial minorities are responsible for their own problems. Second, since stereotypes appeal to and are easily processed by large general audiences, the misrepresentation of racial and ethnic groups facilitates revenue generation. This article largely discusses media representations of blacks and Latinos and explains the implications of such portrayals.


1990 ◽  
Vol 17 (2) ◽  
pp. 212-234 ◽  
Author(s):  
CHRISTINE HALL HANSEN ◽  
RANALD D. HANSEN
Keyword(s):  

1999 ◽  
Vol 17 (1) ◽  
pp. 59-72 ◽  
Author(s):  
Gerald C. Cupchik ◽  
Marc Saltzman
Keyword(s):  

Author(s):  
Brooke Spencer

Whereas most of Nintendo’s music from the 1990s used basic looping structure and simple chiptune-reminiscent sounds, Donkey Kong Country (1994), composed by British composer David Wise rather than by Nintendo’s in-house composition team, featured texturally more complex music, including features characteristic of the 1970s/80s progressive rock style such as short repeated melodies and chord progressions with layering (Collins 44).  For example, in “Fear Factory” (Figure 1), we hear a repeated chord progression of (VI, iv, i) underneath a faster eighth-note melody. Very little harmonic movement occurs and the focus is more on the melodic layers that occur in this top voice. In addition, “Fear Factory” includes unconventional punk, “mechanic/industrial”, and “glitch” noises that emphasize melodic content (https://www.youtube.com/watch?v=v18pEFQb3EM&t=45s). As William Cheng discusses in Sound Play, the use of such unconventional sounds often contribute to a feeling of dissociation and alienation in the player, and create a divide between diegetic (that is, music the characters are aware of) and non-diegetic (that is, “background” music) soundscapes (Cheng 98-9). While this is not a direct element of prog-rock, both industrial and prog-rock music styles feature a strong focus on texture. Collins speculates that this may have been an attempt by Nintendo to capitalize on the ‘edgier’ market of other game producers such as Sega (Collins 46). In this paper, an analysis of form, melodic structure, and instrumentation from Donkey Kong Country’s “Treetop Rock” and “Fear Factory” will demonstrate features atypical of Nintendo style, which normally features catchy tunes, simple instrumentation, and pop-inspired harmonies. Figure 1: e-:  VI               iv                      I                                       VI                    ivBibliography Cheng, William. Sound Play: Video Games and the Musical Imagination. The Oxford Music/media Series. Oxford: Oxford University Press, 2014. Collins, Karen. Game Sound an Introduction to the History, and Practice of Video Game Music and Sound Design. Cambridge: MIT Press, 2008.


2019 ◽  
pp. 133-150
Author(s):  
Robert P. Kolker ◽  
Nathan Abrams

Outside of Japan and southern Europe, Eyes Wide Shut met with a poor reception. Reviews were not universally negative, but there were few raves. Those who liked the film understood its intricacies. Fairly quickly, serious critics and film scholars began analyzing the film with the attention it deserved, focusing on its themes and structure. The film began to enter popular culture, with its title, key scenes, and music turning up in unexpected places, including television, movies, video games, music videos, and art. Online conspiracy theorists made much of the orgy sequence, writing about the Illuminati and other dark meanings supposedly buried in the film. The establishment of the Stanley Kubrick Archive has helped scholars understand the valuable details of Eyes Wide Shut and Kubrick’s other films.


1990 ◽  
Vol 11 (4) ◽  
pp. 357-369 ◽  
Author(s):  
Christine Hall Hansen ◽  
Ranald D. Hansen

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