scholarly journals A Virtual Environment Using Virtual Reality and Artificial Neural Network

Author(s):  
Abdul Rahaman ◽  
Mohammad Nazim
2016 ◽  
Vol 15 (2) ◽  
pp. 44-52
Author(s):  
G. Sharma ◽  
Sushil Chandra ◽  
Saraynya Venkatraman ◽  
Alok Mittal ◽  
Vijander Singh

Virtual reality (VR) is defined as a 3-dimensional (3D), artificially simulated environment which allows the user to immerse himself/herself in it. From rehabilitation to data visualization, VR has been found to have many profound applications over the past decade or so. The addition of a suitable interface (e.g: haptics) is necessary in order to improve the quality of interaction with VR. Artificial Neural Network (ANN), a learning algorithm [i.e., a mathematical representation of any form of biological activity], which is one of the most widely adopted algorithms, is used for maintaining the properties of virtual reality (i.e., Immersivity and Interactivity). The primary objective of this review is to explore the limitless possibilities through the integration of ANN and VR. In addition to this, it also highlights the fact that an incumbent association of VR and ANN can lead to the construction of a highly interactive and immersive module in virtual reality.


2021 ◽  
pp. 004051752098752
Author(s):  
Zhujun Wang ◽  
Jianping Wang ◽  
Xianyi Zeng ◽  
Shukla Sharma ◽  
Yingmei Xing ◽  
...  

This paper proposes a probabilistic neural network-based model for predicting and controlling garment fit levels from garment ease allowances, digital pressures, and fabric mechanical properties measured in a three-dimensional (3D) virtual environment. The predicted fit levels include both comprehensive and local fit levels. The model was set up by learning from data measured during a series of virtual (input data) and real try-on (output data) experiments and then simulated to predict different garment styles, for example, loose and tight fits. Finally, the performance of the proposed model was compared with the Linear Regression model, the Support Vector Machine model, the Radial Basis Function Artificial Neural Network model, and the Back Propagation Artificial Neural Network model. The results of the comparison revealed that the prediction accuracy of the proposed model was superior to those of the other models. Furthermore, we put forward a new interactive garment design process in a 3D virtual environment based on the proposed model. Based on interactions between real pattern adjustments and virtual garment demonstrations, this new design process will enable designers to rapidly, accurately, and automatically predict relevant garment fit levels without undertaking expensive and time-consuming real try-ons.


2000 ◽  
Vol 25 (4) ◽  
pp. 325-325
Author(s):  
J.L.N. Roodenburg ◽  
H.J. Van Staveren ◽  
N.L.P. Van Veen ◽  
O.C. Speelman ◽  
J.M. Nauta ◽  
...  

2004 ◽  
Vol 171 (4S) ◽  
pp. 502-503
Author(s):  
Mohamed A. Gomha ◽  
Khaled Z. Sheir ◽  
Saeed Showky ◽  
Khaled Madbouly ◽  
Emad Elsobky ◽  
...  

1998 ◽  
Vol 49 (7) ◽  
pp. 717-722 ◽  
Author(s):  
M C M de Carvalho ◽  
M S Dougherty ◽  
A S Fowkes ◽  
M R Wardman

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