scholarly journals Board # 16 :Development of a Graduate Project Management Course Where Graduate Students Manage Undergraduate Biomedical Engineering Design Teams (Work in Progress)

2018 ◽  
Author(s):  
Joseph Towles ◽  
John Davis ◽  
Brian Frushour
2020 ◽  
Author(s):  
Olga Imas ◽  
Jeffrey LaMack ◽  
Charles Tritt ◽  
Larry Fennigkoh ◽  
Icaro Dos Santos

2021 ◽  
Author(s):  
Janaka S. Weerasinghe

Concept Maps and wikis were examined as tools that compliment the engineering design process and better facilitate collaboration between geographically dispersed design teams. Concept maps are a visual knowledge capture medium that can be used to promote the understanding of the design problem and in providing an organizational reference for the entire project. Wikis are editable websites that give the users the freedom to add content in any manner, thus providing a project management platform for design teams. This thesis reports on five studies by the author in which concept maps and wikis are used as both tools for the design process as well as collaborative tools in various modes of interaction. Recommendations to improve concept maps and wiki technologies were determined based on the feedback from the participants in these studies. The wiki was used extensively as a project management tool but required some push for the participants to use. The hierarchical layout structure has been shown to be the favoured pattern by participants in the engineering field. Concept maps are also shown to be a clearer visualization tool than another accepted tool, Unified Modelling Language.


2021 ◽  
Author(s):  
Janaka S. Weerasinghe

Concept Maps and wikis were examined as tools that compliment the engineering design process and better facilitate collaboration between geographically dispersed design teams. Concept maps are a visual knowledge capture medium that can be used to promote the understanding of the design problem and in providing an organizational reference for the entire project. Wikis are editable websites that give the users the freedom to add content in any manner, thus providing a project management platform for design teams. This thesis reports on five studies by the author in which concept maps and wikis are used as both tools for the design process as well as collaborative tools in various modes of interaction. Recommendations to improve concept maps and wiki technologies were determined based on the feedback from the participants in these studies. The wiki was used extensively as a project management tool but required some push for the participants to use. The hierarchical layout structure has been shown to be the favoured pattern by participants in the engineering field. Concept maps are also shown to be a clearer visualization tool than another accepted tool, Unified Modelling Language.


2013 ◽  
Vol 3 (1) ◽  
pp. 18-33 ◽  
Author(s):  
John A. Denholm ◽  
Aristidis Protopsaltis ◽  
Sara de Freitas

This paper reports on a conducted study, measuring the perceptions of post-graduate students on the effectiveness of serious games in the classroom. Four games were used (Project Management Exercise, “Winning Margin” Business Simulation, Management of Change and Management of Product Design and Development) with scenarios ranging from product design to project management. The games might be classified as Team-Based Mixed-Reality (TBMR) games. The games were conducted over the period October 2010 to May 2011and the questionnaires conducted during June 2011. The results, from a sample size of 80 of largely international students, indicated a clear ranking of emotions experienced when participating in the games with “Exciting” outweighing “Apprehensive”, “Bored” and Indifferent”. The majority of students indicated that both “their team winning” and “showing their personal competence” were important to them. However 70% said that working in teams was valuable in itself implying that team-working was a strong element in the conclusion that the games were of value. For all four games, over 60% said that conflict was valuable and over 75% said participating improved their “working in teams” skills. The value of feedback was rated highly, as was improved motivation. Over 60% said that the participation in the games was more useful than lectures on the same topic.


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