RECURSIVE GAMES

2020 ◽  
pp. 87-118
Author(s):  
H. Everett
Keyword(s):  
2003 ◽  
pp. 253-264
Author(s):  
Frank Thuijsman
Keyword(s):  

2002 ◽  
Vol 12 (4) ◽  
pp. 1185-1201 ◽  
Author(s):  
Eilon Solan ◽  
Nicolas Vieille

1997 ◽  
Vol 22 (2) ◽  
pp. 494-512 ◽  
Author(s):  
Piercesare Secchi

1972 ◽  
Vol 9 (4) ◽  
pp. 813-820 ◽  
Author(s):  
Michael Orkin

“Recursive” games were first defined and studied by Everett. Related results can be found in Gillette, Milnor and Shapley, and Blackwell and Ferguson. In this paper we introduce the notion of a recursive matrix game, which we believe eliminates the vagueness but none of the useful generality of the earlier definition. We then give an inductive proof (different from the proof in [3]) that these games have a value, with ∊-optimal stationary strategies available to each player. We also apply the result and show how a class of games studied in a different framework are games of this type and thus have a value.


2016 ◽  
Vol 44 (5) ◽  
pp. 575-577 ◽  
Author(s):  
Xiaoxi Li ◽  
Sylvain Sorin

2012 ◽  
Vol 23 (07) ◽  
pp. 1439-1450 ◽  
Author(s):  
DAVID AUGER ◽  
OLIVIER TEYTAUD

The classical decision problem associated with a game is whether a given player has a winning strategy, i.e. some strategy that leads almost surely to a victory, regardless of the other players' strategies. While this problem is relevant for deterministic fully observable games, for a partially observable game the requirement of winning with probability 1 is too strong. In fact, as shown in this paper, a game might be decidable for the simple criterion of almost sure victory, whereas optimal play (even in an approximate sense) is not computable. We therefore propose another criterion, the decidability of which is equivalent to the computability of approximately optimal play. Then, we show that (i) this criterion is undecidable in the general case, even with deterministic games (no random part in the game), (ii) that it is in the jump 0', and that, even in the stochastic case, (iii) it becomes decidable if we add the requirement that the game halts almost surely whatever maybe the strategies of the players.


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