Optimizing the price of anarchy in concave cost sharing games

Author(s):  
Jason R. Marden ◽  
Matthew Philips
2010 ◽  
Vol 11 (03n04) ◽  
pp. 97-120 ◽  
Author(s):  
VITTORIO BILÒ

We consider the problem of sharing the cost of multicast transmissions in non-cooperative undirected networks where a set of receivers R wants to be connected to a common source s. The set of choices available to each receiver r ∈ R is represented by the set of all (s, r)-paths in the network. Given the choices performed by all the receivers, a public known cost sharing method determines the cost share to be charged to each of them. Receivers are selfish agents aiming to obtain the transmission at the minimum cost share and their interactions create a non-cooperative game. Devising cost sharing methods yielding games whose price of anarchy (price of stability), defined as the worst-case (best-case) ratio between the cost of a Nash equilibrium and that of an optimal solution, is not too high is thus of fundamental importance in non-cooperative network design. Moreover, since cost sharing games naturally arise in socio-economical contests, it is convenient for a cost sharing method to meet some constraining properties. In this paper, we first define several such properties and analyze their impact on the prices of anarchy and stability. We also reconsider all the methods known so far by classifying them according to which properties they satisfy and giving the first non-trivial lower bounds on their price of stability. Finally, we propose a new method, namely the free-riders method, which admits a polynomial time algorithm for computing a pure Nash equilibrium whose cost is at most twice the optimal one. Some of the ideas characterizing our approach have been independently proposed in Ref. 10.


Algorithms ◽  
2021 ◽  
Vol 14 (4) ◽  
pp. 103
Author(s):  
Eirini Georgoulaki ◽  
Kostas Kollias ◽  
Tami Tamir

We study cost-sharing games in real-time scheduling systems where the server’s activation cost in every time slot is a function of its load. We focus on monomial cost functions and consider both the case when the degree is less than one (inducing positive congestion effect for the jobs) and when it is greater than one (inducing negative congestion effect for the jobs). For the former case, we provide tight bounds on the price of anarchy, and show that the price of anarchy grows to infinity as a polynomial of the number of jobs in the game. For the latter, we observe that existing results provide constant and tight (asymptotically in the degree of the monomial) bounds on the price of anarchy. We then turn to analyze payment mechanism with arbitrary cost-sharing, that is, when the strategy of a player includes also its payment. We show that our mechanism reduces the price of anarchy of games with n jobs and unit server costs from Θ(n) to 2. We also show that, for a restricted class of instances, a similar improvement is achieved for monomial server costs. This is not the case, however, for unrestricted instances of monomial costs, for which we prove that the price of anarchy remains super-constant for our mechanism. For systems with load-independent activation costs, we show that our mechanism can produce an optimal solution which is stable against coordinated deviations.


2018 ◽  
Vol 63 (7) ◽  
pp. 2242-2247 ◽  
Author(s):  
Matthew Phillips ◽  
Jason R. Marden

1984 ◽  
Vol 48 (11) ◽  
pp. 597-605 ◽  
Author(s):  
HL Bailit ◽  
RH Brook ◽  
CJ Kamberg ◽  
GA Goldberg ◽  
V Spolsky ◽  
...  
Keyword(s):  

1984 ◽  
Vol 39 (10) ◽  
pp. 1195-1197 ◽  
Author(s):  
Randall P. Ellis ◽  
Thomas G. McGuire

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