scholarly journals Design Adaptive AI for RTS Game by Learning Player's Build Order

Author(s):  
Guillaume Lorthioir ◽  
Katsumi Inoue

Digital games have proven to be valuable simulation environments for plan and goal recognition. Though, goal recognition is a hard problem, especially in the field of digital games where players unintentionally achieve goals through exploratory actions, abandon goals with little warning, or adopt new goals based upon recent or prior events. In this paper, a method using simulation and bayesian programming to infer the player's strategy in a Real-Time-Strategy game (RTS) is described, as well as how we could use it to make more adaptive AI for this kind of game and thus make more challenging and entertaining games for the players.

AI Magazine ◽  
2012 ◽  
Vol 33 (3) ◽  
pp. 106 ◽  
Author(s):  
Michael Buro ◽  
David Churchill

In recent years, real-time strategy (RTS) games have gained attention in the AI research community for their multitude of challenging and relevant real-time decision problems that have to be solved in order to win against human experts or to effectively collaborate with other players in team-games. In this article we motivate research in this area, give an overview of past RTS game AI competitions, and discuss future directions.


Author(s):  
Sascha Link ◽  
Berit Barkschat ◽  
Chris Zimmerer ◽  
Martin Fischbach ◽  
Dennis Wiebusch ◽  
...  

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