goal recognition
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2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Ke Yang

Moving target detection is involved in many engineering projects, but it is difficult because of the strong time-varying speed and uncertain path. Goal recognition is the key technology of the basketball goal automatic test. Also, accurate and timely judgment of basketball goals has important practical value. Therefore, a basketball goal recognition method based on an improved lightweight deep learning network model (L-MobileNet) is proposed. First of all, the basket detection is carried out by the Hough circle transform algorithm. Then, in order to further improve the detection speed of basketball goals, based on the lightweight network MobileNet, an improved lightweight network (L-MobileNet) is proposed. First of all, for deeply separable convolution, channel compression and block convolution reduce the parameters and computational complexity of the module. At the same time, because block convolution will hinder the information exchange between characteristic channels, an improved channel shuffling method, IShuffle, is introduced. Then, combined with the residual structure to improve the generalization ability of the network, the RLDWS module is constructed. Finally, a more lightweight network L-MobileNet is constructed by using the RLDWS module. The experimental results show that the proposed method can effectively realize the judgment of basketball goals, and the judgment accuracy is improved by 8.35%. At the same time, the amount of parameters and computation is only 29.7% and 53.2% of the original, and it also has certain advantages compared with other lightweight networks.


2021 ◽  
Vol 33 (6) ◽  
pp. 1359-1372
Author(s):  
Miho Akiyama ◽  
Takuya Saito ◽  
◽  

In this study, we propose a method for CanSat to recognize and guide a goal using deep learning image classification even 10 m away from the goal, and describe the results of demonstrative evaluation to confirm the effectiveness of the method. We applied deep learning image classification to goal recognition in CanSat for the first time at ARLISS 2019, and succeeded in guiding it almost all the way to the goal in all three races, winning the first place as overall winner. However, the conventional method has a drawback in that the goal recognition rate drops significantly when the CanSat is more than 6–7 m away from the goal, making it difficult to guide the CanSat to the goal when it moves away from the goal because of various factors. To enable goal recognition from a distance of 10 m from the goal, we investigated the number of horizontal regions of interest divisions and the method of vertical shifts during image recognition, and clarified the effective number of divisions and recognition rate using experiments. Although object detection is commonly used to detect the position of an object from an image by deep learning, we confirmed that the proposed method has a higher recognition rate at long distances and a shorter computation time than SSD MobileNet V1. In addition, we participated in the CanSat contest ACTS 2020 to evaluate the effectiveness of the proposed method and achieved the zero-distance goal in all three competitions, demonstrating its effectiveness by winning first place in the comeback category.


2021 ◽  
Vol 4 ◽  
Author(s):  
Peta Masters ◽  
Wally Smith ◽  
Michael Kirley

The “science of magic” has lately emerged as a new field of study, providing valuable insights into the nature of human perception and cognition. While most of us think of magic as being all about deception and perceptual “tricks”, the craft—as documented by psychologists and professional magicians—provides a rare practical demonstration and understanding of goal recognition. For the purposes of human-aware planning, goal recognition involves predicting what a human observer is most likely to understand from a sequence of actions. Magicians perform sequences of actions with keen awareness of what an audience will understand from them and—in order to subvert it—the ability to predict precisely what an observer’s expectation is most likely to be. Magicians can do this without needing to know any personal details about their audience and without making any significant modification to their routine from one performance to the next. That is, the actions they perform are reliably interpreted by any human observer in such a way that particular (albeit erroneous) goals are predicted every time. This is achievable because people’s perception, cognition and sense-making are predictably fallible. Moreover, in the context of magic, the principles underlying human fallibility are not only well-articulated but empirically proven. In recent work we demonstrated how aspects of human cognition could be incorporated into a standard model of goal recognition, showing that—even though phenomena may be “fully observable” in that nothing prevents them from being observed—not all are noticed, not all are encoded or remembered, and few are remembered indefinitely. In the current article, we revisit those findings from a different angle. We first explore established principles from the science of magic, then recontextualise and build on our model of extended goal recognition in the context of those principles. While our extensions relate primarily to observations, this work extends and explains the definitions, showing how incidental (and apparently incidental) behaviours may significantly influence human memory and belief. We conclude by discussing additional ways in which magic can inform models of goal recognition and the light that this sheds on the persistence of conspiracy theories in the face of compelling contradictory evidence.


2021 ◽  
Author(s):  
Josiah P. Hanna ◽  
Arrasy Rahman ◽  
Elliot Fosong ◽  
Francisco Eiras ◽  
Mihai Dobre ◽  
...  

2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Weini Zhang

Moving target detection is involved in many engineering applications, but basketball has some difficulties because of the time-varying speed and uncertain path. The purpose of this paper is to use computer vision image analysis to identify the path and speed of a basketball goal, so as to meet the needs of recognition and achieve trajectory prediction. This research mainly discusses the basketball goal recognition method based on computer vision. In the research process, Kalman filter is used to improve the KCF tracking algorithm to track the basketball path. The algorithm of this research is based on MATLAB, so it can avoid the mixed programming of MATLAB and other languages and reduce the difficulty of interface design software. In the aspect of data acquisition, the extended EPROM is used to store user programs, and parallel interface chips (such as 8255A) can be configured in the system to output switch control signals and display and print operations. The automatic basketball bowling counter based on 8031 microprocessor is used as the host computer. After the level conversion by MAX232, it is connected with the RS232C serial port of PC, and the collected data is sent to the workstation recording the results. In order to consider the convenience of user operation, the GUI design of MATLAB is used to facilitate the exchange of information between users and computers so that users can see the competition results intuitively. The processing frame rate of the tested video image can reach 60 frames/second, more than 25 frames/second, which meet the real-time requirements of the system. The results show that the basketball goal recognition method used in this study has strong anti-interference ability and stable performance.


2021 ◽  
Vol 12 ◽  
Author(s):  
Alexander Schreiber ◽  
Edgar Onea

In successful communication, the literal meaning of linguistic utterances is often enriched by pragmatic inferences. Part of the pragmatic reasoning underlying such inferences has been successfully modeled as Bayesian goal recognition in the Rational Speech Act (RSA) framework. In this paper, we try to model the interpretation of question-answer sequences with narrow focus in the answer in the RSA framework, thereby exploring the effects of domain size and prior probabilities on interpretation. Should narrow focus exhaustivity inferences be actually based on Bayesian inference involving prior probabilities of states, RSA models should predict a dependency of exhaustivity on these factors. We present experimental data that suggest that interlocutors do not act according to the predictions of the RSA model and that exhaustivity is in fact approximately constant across different domain sizes and priors. The results constitute a conceptual challenge for Bayesian accounts of the underlying pragmatic inferences.


2021 ◽  
Vol 71 ◽  
pp. 697-732
Author(s):  
Thao Le ◽  
Ronal Singh ◽  
Tim Miller

Eye gaze has the potential to provide insight into the minds of individuals, and this idea has been used in prior research to improve human goal recognition by combining human's actions and gaze. However, most existing research assumes that people are rational and honest. In adversarial scenarios, people may deliberately alter their actions and gaze, which presents a challenge to goal recognition systems. In this paper, we present new models for goal recognition under deception using a combination of gaze behaviour and observed movements of the agent. These models aim to detect when a person is deceiving by analysing their gaze patterns and use this information to adjust the goal recognition. We evaluated our models in two human-subject studies: (1) using data collected from 30 individuals playing a navigation game inspired by an existing deception study and (2) using data collected from 40 individuals playing a competitive game (Ticket To Ride). We found that one of our models (Modulated Deception Gaze+Ontic) offers promising results compared to the previous state-of-the-art model in both studies. Our work complements existing adversarial goal recognition systems by equipping these systems with the ability to tackle ambiguous gaze behaviours.


2021 ◽  
Vol 297 ◽  
pp. 103490
Author(s):  
Peta Masters ◽  
Sebastian Sardina
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