Interplanetary meteoroid environment model update

1998 ◽  
Author(s):  
Henry Garrett ◽  
S. Drouilhet ◽  
J. Oliver ◽  
R. Evans
1999 ◽  
Vol 36 (1) ◽  
pp. 124-132 ◽  
Author(s):  
Henry B. Garrett ◽  
S. J. Drouilhet ◽  
John P. Oliver ◽  
R. W. Evans

Author(s):  
W Blackwell ◽  
J Minow ◽  
S O'Dell ◽  
R Cameron ◽  
S Virani

2019 ◽  
Vol 11 (13) ◽  
pp. 3672 ◽  
Author(s):  
Iñigo Capellán-Pérez ◽  
David Álvarez-Antelo ◽  
Luis J. Miguel

There is a general need to facilitate citizens’ understanding of the global sustainability problem with the dual purpose of raising their awareness of the seriousness of the problem and helping them get closer to understanding the complexity of the solutions. Here, the design and application of the participatory simulation game Global Sustainability Crossroads is described, based on a global state-of-the-art energy–economy–environment model, which creates a virtual scenario where the participants are confronted with the design of climate mitigation strategies as well as the social, economic, and environmental consequences of decisions. The novelty of the game rests on the global scope and the representation of the drivers of anthropogenic emissions within the MEDEAS-World model, combined with a participatory simulation group dynamic flexible enough to be adapted to a diversity of contexts and participants. The performance of 13 game workshops with ~420 players has shown it has a significant pedagogical potential: the game is able to generate discussions on crucial topics which are usually outside the public realm such as the relationship between economic growth and sustainability, the role of technology, how human desires are limited by biophysical constraints or the possibility of climate tipping points.


Sensors ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 600
Author(s):  
Sunghwan Park ◽  
Yeryoung Suh ◽  
Jaewoo Lee

Federated learning is a learning method that collects only learned models on a server to ensure data privacy. This method does not collect data on the server but instead proceeds with data directly from distributed clients. Because federated learning clients often have limited communication bandwidth, communication between servers and clients should be optimized to improve performance. Federated learning clients often use Wi-Fi and have to communicate in unstable network environments. However, as existing federated learning aggregation algorithms transmit and receive a large amount of weights, accuracy is significantly reduced in unstable network environments. In this study, we propose the algorithm using particle swarm optimization algorithm instead of FedAvg, which updates the global model by collecting weights of learned models that were mainly used in federated learning. The algorithm is named as federated particle swarm optimization (FedPSO), and we increase its robustness in unstable network environments by transmitting score values rather than large weights. Thus, we propose a FedPSO, a global model update algorithm with improved network communication performance, by changing the form of the data that clients transmit to servers. This study showed that applying FedPSO significantly reduced the amount of data used in network communication and improved the accuracy of the global model by an average of 9.47%. Moreover, it showed an improvement in loss of accuracy by approximately 4% in experiments on an unstable network.


2021 ◽  
Vol 1038 (1) ◽  
pp. 012082
Author(s):  
E Pompa ◽  
S Porziani ◽  
C Groth ◽  
A Chiappa ◽  
G D’Amico ◽  
...  
Keyword(s):  

1970 ◽  
Vol 25 (11) ◽  
pp. 1785-1797 ◽  
Author(s):  
Y. Nishimura ◽  
M. Matsubara
Keyword(s):  

Sign in / Sign up

Export Citation Format

Share Document