Design and Implementation for Multi-Platform Game Engine using the 2D Game

2017 ◽  
Vol 4 (1) ◽  
pp. 19-28
Author(s):  
Jae-Hwan Bae
2020 ◽  
pp. 708-721
Author(s):  
Marvin T. Chan ◽  
Jonathan T. Chan ◽  
Christine Chan ◽  
Craig Gelowitz

This paper presents a vehicular system simulator, which enables the human player to race a car against three system-controlled cars in a three-dimensional road system. The objective of the vehicular system simulator is not to support defeating the opponent in a car race, but to provide the player with a challenging and enjoyable racing experience. Therefore, it is important that the system simulates human driving behavior and adopts cognitive computing. The paper discusses development of the vehicular system simulator using the artificial intelligence (AI) techniques that are supported in the game engine of Unity. The design and implementation of the vehicular system simulator are presented. The discussion includes some possible extensions of the current version of the system so that it can be adapted to be a simulation system for education purposes


Author(s):  
Marvin T. Chan ◽  
Jonathan T. Chan ◽  
Christine Chan ◽  
Craig Gelowitz

This paper presents a vehicular system simulator, which enables the human player to race a car against three system-controlled cars in a three-dimensional road system. The objective of the vehicular system simulator is not to support defeating the opponent in a car race, but to provide the player with a challenging and enjoyable racing experience. Therefore, it is important that the system simulates human driving behavior and adopts cognitive computing. The paper discusses development of the vehicular system simulator using the artificial intelligence (AI) techniques that are supported in the game engine of Unity. The design and implementation of the vehicular system simulator are presented. The discussion includes some possible extensions of the current version of the system so that it can be adapted to be a simulation system for education purposes


2012 ◽  
Vol 11 (3) ◽  
pp. 1-7 ◽  
Author(s):  
Annette Mossel ◽  
Christian Schönauer ◽  
Georg Gerstweiler ◽  
Hannes Kaufmann

This paper introduces a flexible and powerful software framework based on an off the shelf game engine which is used to develop distributed and collaborative virtual and augmented reality applications. We describe ARTiFICe's flexible design and implementation and demonstrate its use in research and teaching where 97 students in two lab courses developed AR applications with it. Applications are presented on mobile, desktop and immersive systems using low cost 6-DOF input devices (Microsoft Kinect, Razer Hydra, SpaceNavigator), that we integrated into our framework.


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