Design of feasibility analysis platform for college physical education based on mobile social network

Author(s):  
Yingchao Han ◽  
Jianlu Liao

In order to promote the development of sports distance network education, a college sports teaching feasibility analysis platform based on mobile social network is designed. The key technologies such as Ajax, database and XML, Java Web containers applied to mobile social networks provide a technical basis for the platform design of this paper. Design the feasibility analysis platform framework using MVC mode, three platform functional modules were designed. Among it, the member function module is responsible for the registration and modification of the platform personal information of members; The feasibility analysis interactive discussion module is based on the cloud database storage and analysis platform user discussion records; The feasibility evaluation module of mobile social network is based on mobile social network, builds the hierarchical model of feasibility analysis and completes the design of feasibility analysis of distance teaching in universities. Experimental performance tested the platform, with an average response time of 2.3 ms and an analysis time of 18 ms. The feasibility analysis results of the platform have high reliability and effectiveness to meet the practical application requirements.

2016 ◽  
Vol 2016 ◽  
pp. 1-12 ◽  
Author(s):  
Wei Jiang ◽  
Ruijin Wang ◽  
Zhiyuan Xu ◽  
Yaodong Huang ◽  
Shuo Chang ◽  
...  

The fast developing social network is a double-edged sword. It remains a serious problem to provide users with excellent mobile social network services as well as protecting privacy data. Most popular social applications utilize behavior of users to build connection with people having similar behavior, thus improving user experience. However, many users do not want to share their certain behavioral information to the recommendation system. In this paper, we aim to design a secure friend recommendation system based on the user behavior, called PRUB. The system proposed aims at achieving fine-grained recommendation to friends who share some same characteristics without exposing the actual user behavior. We utilized the anonymous data from a Chinese ISP, which records the user browsing behavior, for 3 months to test our system. The experiment result shows that our system can achieve a remarkable recommendation goal and, at the same time, protect the privacy of the user behavior information.


2016 ◽  
Vol 2016 ◽  
pp. 1-10
Author(s):  
Yong Deng ◽  
Guiyi Wei ◽  
Mande Xie ◽  
Jun Shao

The explosive use of smart devices enabled the emergence of collective resource sharing among mobile individuals. Mobile users need to cooperate with each other to improve the whole network’s quality of service. By modeling the cooperative behaviors in a mobile crowd into an evolutionary Prisoner’s dilemma game, we investigate the relationships between cooperation rate and some main influence factors, including crowd density, communication range, temptation to defect, and mobility attributes. Using evolutionary game theory, our analysis on the cooperative behaviors of mobile takes a deep insight into the cooperation promotion in a dynamical network with selfish autonomous users. The experiment results show that mobile user’s features, including speed, moving probability, and reaction radius, have an obvious influence on the formation of a cooperative mobile social network. We also found some optimal status when the crowd’s cooperation rate reaches the best. These findings are important if we want to establish a mobile social network with a good performance.


2018 ◽  
Vol 129 ◽  
pp. 368-371 ◽  
Author(s):  
Lina Ni ◽  
Yanfeng Yuan ◽  
Xiao Wang ◽  
Mengmeng Zhang ◽  
Jinquan Zhang

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