simSchool and the Conceptual Assessment Framework

Author(s):  
David Gibson

simSchool is a game-based simulation developed with funding from the Preparing Tomorrow’s Teachers to Use Technology (PT3, 2003) program of the United States Department of Education. The simulation provides users with a training environment for developing skills such as lesson planning, differentiating instruction, classroom management, special education, and adapting teaching to multiple cognitive abilities. This chapter uses simSchool as an example to present and discuss an application of the Conceptual Assessment Framework (CAF) of (Almond, Steinberg, & Mislevy, 2002) as a general model for building assessments of what users learn through games and simulations. The CAF organizes the theories of teaching as well as the inferential frameworks in simSchool that are used to provide feedback to players about their levels of knowledge and abilities as teachers. The framework is generally relevant and useful for planning how to assess gains made by users while playing games or using simulations.

2011 ◽  
pp. 3595-3606
Author(s):  
David Gibson

simSchool is a game-based simulation developed with funding from the Preparing Tomorrow’s Teachers to Use Technology (PT3, 2003) program of the United States Department of Education. The simulation provides users with a training environment for developing skills such as lesson planning, differentiating instruction, classroom management, special education, and adapting teaching to multiple cognitive abilities. This chapter uses simSchool as an example to present and discuss an application of the Conceptual Assessment Framework (CAF) of (Almond, Steinberg, & Mislevy, 2002) as a general model for building assessments of what users learn through games and simulations. The CAF organizes the theories of teaching as well as the inferential frameworks in simSchool that are used to provide feedback to players about their levels of knowledge and abilities as teachers. The framework is generally relevant and useful for planning how to assess gains made by users while playing games or using simulations.


Standards for education are established by a number of governing agencies including regional accreditation committees, national accreditation committees, committees on educational standards within colleges and universities, and the United States Department of Education. These standards are long-established and are updated occasionally to reflect the changes in the fields of education. This chapter discusses the standards, as they exist today, in all of the aforementioned accreditation committees. Specifically, this chapter focuses on the educational standards as they currently exist for distance and online education, such as the standards for teacher training, professional development opportunities, and resources for online faculty.


Author(s):  
Kimberly Morse

The purpose of this chapter is to explore the student services that are available in institutions of higher education and the efficacy in the student experience. This chapter provides a background of the student services that are required per the United States Department of Education and guidelines, legislation, regulations, and other policies containing specific supports that must be provided. A comprehensive qualitative analysis is presented to provide the perspectives of availability of student services among adult online learners and student services representatives. Recommendations are provided based on the findings from the qualitative analysis.


1996 ◽  
Author(s):  
J. F. Hoelscher ◽  
R. Ducey ◽  
G. D. Smith ◽  
L. W. Strother ◽  
C. Combs

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