An Interest Management Architecture by ALM and Region Partition for Large-Scale Distributed Virtual Environment

2010 ◽  
Vol 5 (6) ◽  
Author(s):  
Yaping Lu ◽  
Yunjia Wang ◽  
Houquan Liu
2015 ◽  
Vol 28 (4) ◽  
pp. 301-317 ◽  
Author(s):  
Elfizar Elfizar ◽  
Mohd Sapiyan Baba ◽  
Tutut Herawan

2012 ◽  
Vol 461 ◽  
pp. 142-147
Author(s):  
Zhi Feng Cheng ◽  
Jia Jun Chen ◽  
Chang Feng Xing

Peer-to-peer (P2P) architectures have been proposed as an efficient and truly scalable solution for distributed virtual environments (DVEs). However, heavy and unbalanced network load has restricted the development of large scale DVEs. To solve this problem, this paper attempts to apply the mobile agent technology in DVEs. First, the virtual environment space was divided into a number of adjacent sub-spaces. Then, using the agent mobility, entities models moved themselves to the adjacent sub-space, and completed interactions with other entities in the sub-space. As a result, a significant part network load is transformed into local calculation load. The theoretical analysis results show that it is feasible and effective to ease the network communications bottleneck in the expansion of the DVEs.


2008 ◽  
Vol 2008 ◽  
pp. 1-9 ◽  
Author(s):  
Souad El Merhebi ◽  
Jean-Christophe Hoelt ◽  
Patrice Torguet ◽  
Jean-Pierre Jessel

Online games have exploded in the last few years. These games face several problems linked to scalability and interactivity. In fact, online games should provide a quick feedback of users' interactions as well as a coherent view of the shared world. However, the search for enhanced scalability dramatically increases message exchange. Such an increase consumes processing power and bandwidth, and thus limits interactivity, consistency, and scalability. To reduce the rate of message exchange, distributed virtual environment systems use filtering techniques such as interest management that filters messages according to users' interests in the world. These interests are influenced by perceptual facts which we study in this paper in order to build upon them a perception-based filtering technique. This technique satisfies users' needs by precisely providing an exact filtering which is more efficient than other techniques.


2017 ◽  
Vol 22 (3) ◽  
pp. 263-280 ◽  
Author(s):  
Helmut Prendinger ◽  
Raghvendra Jain ◽  
Tristian Imbert ◽  
João Oliveira ◽  
Ruijiao Li ◽  
...  

2000 ◽  
Vol 9 (1) ◽  
pp. 52-68 ◽  
Author(s):  
Katherine L. Morse ◽  
Lubomir Bic ◽  
Michael Dillencourt

Large-scale distributed simulations model the activities of thousands of entities interacting in a virtual environment simulated over wide-area networks. Originally these systems used protocols that dictated that all entities broadcast messages about all activities, including remaining immobile or inactive, to all other entities, resulting in an explosion of incoming messages for all entities, most of which were of no interest. Using a filtering mechanism called interest management, some of these systems now allow entities to express interest in only the subset of information that is relevant to them. This paper surveys ten such systems, describing the purpose of the system, its scope, and the salient characteristics of its interest management scheme. We present the first taxonomy for such systems and classify the ten systems according to the taxonomy. The analysis of the classification reveals the fundamental nature of interest management and points to potential areas of research.


Sign in / Sign up

Export Citation Format

Share Document