2007 ◽  
Vol 6 (3) ◽  
Author(s):  
Hal J. Singer ◽  
J. Gregory Sidak

This paper argues that a cable operator with sufficient market power in the downstream multi-channel video programming distribution (MVPD) market can deny access to unaffiliated programmers, resulting in an upstream programming rival's exit or impaired dynamic efficiency. Further, market dominance by cable operators may harm consumers of video programming through higher prices and less choice in the downstream MVPD market. The reason is that as unaffiliated video programming becomes affiliated programming, the latter is then withheld from rival MVPDs. This analysis is then applied to the recent acquisition of Adelphia by Comcast and Time Warner.


1990 ◽  
Vol 35 (4) ◽  
pp. 833-877
Author(s):  
William G. Shepherd
Keyword(s):  

Author(s):  
Geerten van de Kaa

This chapter discusses the notion of “responsible innovation” and “value sensitive design”. It applies these notions to standardization and more specifically to standard selection. Based on earlier research (Van de Kaa, 2013; Van den Ende, Van de Kaa, Den Uyl, & De Vries, 2012), it is proposed that standards should be flexible to facilitate changes related to ethical and societal values. An acceptable standard can be achieved by involving users in the standard development process. The understanding of standardization and standard selection in particular can be improved by incorporating concepts and theories from the discipline of philosophy. This chapter discusses three conceptualizations of standard selection: market dominance, socio-political acceptance, and acceptability.


Author(s):  
Qun Ren ◽  
Philip Hardwick

Internet Cafés are the most popular locations for internet users to enjoy online game playing in China. At the beginning of this chapter, the authors analyzed reasons for Internet cafes’ popularity as well as listing difficulties the Internet Cafés are confronting. Applying the distribution strategy put forward by Kasper, the authors analyzed how five of the top ten most popular games are distributed in the Internet cafés by their game operators. In the conclusion, the authors suggest game operators of different market dominance should utilize different distribution strategies (intensive or selective one) to match the game product with the players’ demand. At the end of this chapter, some recommendations are put forward for the Internet cafés to take into account.


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