scholarly journals 3D Augmented Reality Tangible User Interface using Commodity Hardware

Author(s):  
Dimitris Chamzas ◽  
Konstantinos Moustakas
Author(s):  
Emma Gould ◽  
Stephen Guerin ◽  
Cody Smith ◽  
Steve Smith ◽  
Brian Bush ◽  
...  

We describe a spatial augmented reality system with a tangible user interface used to control computer simulations of complex systems. In spatial augmented reality, the user’s physical space is augmented with projected imagery, blending real objects with projected information, and a tangible user interface enables users to manipulate physical objects as controllers for interactive visualizations. Our system learns ad hoc objects in the user’s environment as fiducial markers (i.e., objects that are visually recognized and tracked). When combined with simulation and visualization tools, these interfaces allow the user to control simulations or ensembles of simulations via physical objects using apt metaphors. While other research has leveraged the use of depth cameras, our system enables the use of standard cameras in readily available smartphones and webcams and has an implementation that runs completely in JavaScript in the web browser. We discuss the prerequisite object-recognition requirements for such tangible user interfaces and describe computer-vision and machine-learning algorithms meeting those requirements. We conclude by presenting example applications, which are also available online.


Author(s):  
Bryan Croft ◽  
Jeffrey D. Clarkson ◽  
Eric Voncolln ◽  
Alex Campos ◽  
Scott Patten ◽  
...  

2010 ◽  
Vol 102-104 ◽  
pp. 326-330
Author(s):  
Fang Tian Ying ◽  
Peng Cheng Zhu ◽  
Mi Lan Ye ◽  
Jing Chang Chen ◽  
Zhao He ◽  
...  

In this paper, we discuss a novel approach to multimodal input design in Tangible User Interface (TUI). We present a prototype Bubble Journey, a game platform where users control the avatar in flash game by blowing a real handle. This computer game was combined multimodal input tool embedded sensor, which augment experience of user’s (children’s) five senses and body into game’s digital world with previous experience in daily life. Sensor embodied in multimodal input tool can convert data of sounds and movements produced by users (children) into digital signals to manipulate the virtual characters’ performance in the game.


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