volume ray casting
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2017 ◽  
pp. 45-64
Author(s):  
Manoranjan Mohanty ◽  
Muhammad Rizwan Asghar ◽  
Giovanni Russello

2017 ◽  
Vol 20 (2) ◽  
Author(s):  
Francisco Sans ◽  
Rhadamés Carmona

Volume rendering is an important area of study in computer graphics, due to its application in areas such as medicine, physic simulations, oil and gas industries, and others. The main used method nowadays for volume rendering is ray casting. Nevertheless, there are a variety of parallel APIs that can be used to implement it. Thus, it is important to evaluate the performance of ray casting in diferent parallel APIs to help programmers in selecting one of them. In this paper, we present a performance comparison using OpenGL® with fragment shader, OpenGL® with compute shader, OpenCL, and CUDA.


2017 ◽  
Vol 23 (1) ◽  
pp. 941-949 ◽  
Author(s):  
Kui Wu ◽  
Aaron Knoll ◽  
Benjamin J Isaac ◽  
Hamish Carr ◽  
Valerio Pascucci

2015 ◽  
Vol 75 (11) ◽  
pp. 6207-6235 ◽  
Author(s):  
Manoranjan Mohanty ◽  
Wei Tsang Ooi ◽  
Pradeep K. Atrey

2014 ◽  
Vol 33 (3) ◽  
pp. 71-80 ◽  
Author(s):  
Aaron Knoll ◽  
Ingo Wald ◽  
Paul Navratil ◽  
Anne Bowen ◽  
Khairi Reda ◽  
...  

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