virtual actor
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2018 ◽  
Vol 123 ◽  
pp. 76-85 ◽  
Author(s):  
Daniil A. Azarnov ◽  
Artur A. Chubarov ◽  
Alexei V. Samsonovich

2016 ◽  
Vol 20 (5) ◽  
pp. 71-75 ◽  
Author(s):  
Philip A. Bernstein ◽  
Sergey Bykov

2016 ◽  
Vol 22 (2) ◽  
pp. 131-157
Author(s):  
Ranan Kuperman

AbstractThis research compares decision making patterns of two groups of subjects engaged in an international conflict against a virtual actor within a computerized simulated environment that operates according to a set of predetermined rules. Subjects assigned to the first group could attempt to improve their status by choosing from a set of different types of policies, such as negotiating an agreement, threatening, mobilizing forces, and use of force. Subjects assigned to the second group also played against a virtual opponent that was programed to behave in an identical manner and produce identical payoffs. However, instead of each policy being labeled with a substantive meaning, policies were categorized in a formal manner as Policies A, B, C, etc. Therefore the only criterion for evaluating a policy was on the basis of outcomes. The results of this experiment reveal that providing a meaning to each policy rather than a formal label influenced policy preferences and impeded the ability of the subjects to learn from experience.


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