music retrieval
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2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Lanyu Shang ◽  
Daniel Zhang ◽  
Jialie Shen ◽  
Eamon Lopez Marmion ◽  
Dong Wang

Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Zhencong Li ◽  
Qin Yao ◽  
Wanzhi Ma

This paper firstly introduces the basic knowledge of music, proposes the detailed design of a music retrieval system based on the knowledge of music, and analyzes the feature extraction algorithm and matching algorithm by using the features of music. Feature extraction of audio data is the important research of this paper. In this paper, the main melody features, MFCC features, GFCC features, and rhythm features, are extracted from audio data and a feature fusion algorithm is proposed to achieve the fusion of GFCC features and rhythm features to form new features under the processing of principal component analysis (PCA) dimensionality reduction. After learning the main melody features, MFCC features, GFCC features, and rhythm features, based on the property that PCA dimensionality reduction can effectively reduce noise and improve retrieval efficiency, this paper proposes vector fusion by dimensionality reduction of GFCC features and rhythm features. The matching retrieval of audio features is an important task in music retrieval. In this paper, the DTW algorithm is chosen as the main algorithm for retrieving music. The classification retrieval of music is also achieved by the K-nearest neighbor algorithm. In this paper, after implementing the research and improvement of algorithms, these algorithms are integrated into the system to achieve audio preprocessing, feature extraction, feature postprocessing, and matching retrieval. This article uses 100 different kinds of MP3 format music as the music library and randomly selects 4 pieces each time, and it tests the system under different system parameters, recording duration, and environmental noise. Through the research of this paper, the efficiency of music retrieval is improved and theoretical support is provided for the design of music retrieval software integration system.


Signals ◽  
2021 ◽  
Vol 2 (2) ◽  
pp. 336-352
Author(s):  
Frank Zalkow ◽  
Julian Brandner ◽  
Meinard Müller

Flexible retrieval systems are required for conveniently browsing through large music collections. In a particular content-based music retrieval scenario, the user provides a query audio snippet, and the retrieval system returns music recordings from the collection that are similar to the query. In this scenario, a fast response from the system is essential for a positive user experience. For realizing low response times, one requires index structures that facilitate efficient search operations. One such index structure is the K-d tree, which has already been used in music retrieval systems. As an alternative, we propose to use a modern graph-based index, denoted as Hierarchical Navigable Small World (HNSW) graph. As our main contribution, we explore its potential in the context of a cross-version music retrieval application. In particular, we report on systematic experiments comparing graph- and tree-based index structures in terms of the retrieval quality, disk space requirements, and runtimes. Despite the fact that the HNSW index provides only an approximate solution to the nearest neighbor search problem, we demonstrate that it has almost no negative impact on the retrieval quality in our application. As our main result, we show that the HNSW-based retrieval is several orders of magnitude faster. Furthermore, the graph structure also works well with high-dimensional index items, unlike the tree-based structure. Given these merits, we highlight the practical relevance of the HNSW graph for music information retrieval (MIR) applications.


Author(s):  
Anthony Man-Cho So

Recent advances in artificial intelligence (AI) technologies have transformed our lives in profound ways. Indeed, AI has not only enabled machines to see (eg, face recognition), hear (eg, music retrieval), speak (eg, speech synthesis), and read (eg, text processing), but also, so it seems, given machines the ability to think (eg, board game-playing) and create (eg, artwork generation). This chapter introduces the key technical elements of machine learning (ML), which is a rapidly growing sub-field in AI and drives many of the aforementioned applications. The goal is to elucidate the ways human efforts are involved in the development of ML solutions, so as to facilitate legal discussions on intellectual property issues.


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